This research work shows a new architecture of a novel wearable finger exoskeleton for rehabilitation; the proposed design consists of a one degree of freedom mechanism that generates the flexion and extension movement for the proximal, medial and distal phalange of the fingers to assist patients during the rehabilitation process, after neurological trauma, such as a stroke. The anatomy and anthropometric measures for the hand were used to define the design of the mechanism. In the analytic part, the representative equations for the forward and inverse kinematic analysis of the fingers are obtained, also a dynamic analysis is presented. The position and displacement continued for the structural analysis, were developed by following a static analysis, to know the deformation that the structure links show when an external load is applied in the mechanism. As result, a prototype was manufactured with acrylonitrile butadiene styrene (ABS) using an additive manufacturing machine.
This paper presents an explicit, omnidirectional, analytical, and decoupled closed-form solution for the lower limb kinematics of the humanoid robot NAO. The paper starts by decoupling the position and orientation analysis from the overall Denavit-Hartenberg (DH) transformation matrices. Here, the joint activation sequence for the DH matrices is based on the geometry of a triangle. Furthermore, the implementation of a forward and a reversed kinematic analysis for the support and swing phase equations is developed to avoid matrix inversion. The allocation of constant transformations allows the position and orientation end-coordinate systems to be aligned with each other. Also, the redefinition of the DH transformations and the use of constraints allow decoupling the shared DOF between the legs and the torso. Finally, a geometric approach to avoid the singularities during the walking process is indicated. Numerical data is presented along with an experimental implementation to prove the validity of the analytical results.
Engineering education requires learning strategies to engage students and improve the development of disciplinary and transversal competencies. Additionally, as economic resources are generally limited, it is sought to avoid investing large sums of money in software and hardware, as well as in fitting out laboratories. This work presents a didactic proposal within the framework of active and collaborative learning that includes the flipped classroom technique to be applied in the curriculum of undergraduate engineering programs and inside a massive flexible digital master class. The activity is the mathematical modeling, simulation, and control system of a direct current motor where simulation work is carried out in open license computational packages. Students understand the physical phenomena involved in the motor’s modeling and the input–output variables’ relations. Moreover, an analogy between an electromechanical and a pure electrical model is carried out, where the relevant variables respond in an agile and reliable manner. To validate the modeling, the differential equations are solved by applying numerical methods, and tested for control purposes. The activity has been validated with a rule-based system applied to a Likert scale survey data. This type of human–computer interaction, in the context of active learning, could engage students and motivate them to develop competencies that are highly appreciated by industry practitioners.
In this paper, we propose an algorithm based on the mathematical p-norm which has been applied to improve both the traction power and the trajectory smoothness of joystick-controlled two-wheeled vehicles. This algorithm can theoretically supply 100% of available power to each of the actuators if the infinity-norm is used, i.e., when the p-norm tends to infinity. Furthermore, a geometrical model using the radius of curvature has been developed to track the effect of the proposed algorithm on the vehicle’s trajectory. Findings in this research work contribute to the kinematic control and path planning algorithms for vehicles actuated by two wheels, such as tanks and electric wheelchairs, both of vital importance for the security and heath industry. Computer simulations and experiments with a real robot are performed to verify the results.
This technical note presents a rule-based system that validates the results provided from a survey in a Likert scale, which measures the knowledge of physical phenomena in elementary school students. Keywords: Rule based system, teaching, learning.
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