Palabras Clave: ENGAGEMENT, GAME BASED LEARNING, MUSEOS, AVATARES 3D,
INTERACTIVIDAD.
Abstract
Within the museum spaces and interpretation centers, one of whose main functions is the preservation and dissemination of historical resources, it is important to connect with the visitors in some modern, accessible, interesting and familiar communication forms. With this objective, it's a key issue the introduction of new technologies that facilitate the tasks of illustrate, teach and interest the visitor. Through PLAYHIST experiment, Tecnalia aims the transformation of an interactive movie about ancient Greece in a historical
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