Dynamic balance exercises on fixed and compliant sponge surfaces were feasibly coupled to interactive game-based exercise. This coupling, in turn, resulted in a greater improvement in dynamic standing balance control compared with the typical exercise program. However, there was no transfer of effect to gait function.
Background and Purpose Goal-oriented, task-specific training has been shown to improve function; however, it can be difficult to maintain patient interest. This report describes a rehabilitation protocol for the maintenance of balance in a short-sitting position following spinal cord and head injuries by use of a center-of-pressure–controlled video game–based tool. The scientific justification for the selected treatment is discussed. Case Descriptions Three adults were treated: 1 young adult with spina bifida (T10 and L1–L2), 1 middle-aged adult with complete paraplegia (complete lesion at T11–L1), and 1 middle-aged adult with traumatic brain injury. All patients used wheelchairs full-time. Outcomes The patients showed increased motivation to perform the game-based exercises and increased dynamic short-sitting balance. Discussion The patients exhibited increases in practice volume and attention span during training with the game-based tool. In addition, they demonstrated substantial improvements in dynamic balance control. These observations indicate that a video game–based exercise approach can have a substantial positive effect by improving dynamic short-sitting balance.
In order to maintain postural stability, the central nervous system must maintain equilibrium of the total center of body mass (COM) in relation to its base of support. Thus, the trajectory of the COM provides an important measure of postural stability. Three different models were developed to estimate the COM and the results tested on 16 subjects: namely a neural network, an adaptive fuzzy interface system and a hybrid genetic algorithm sum-of-sines model. The inputs to the models were acquired via two accelerometers, one representing the trunk segment placed on T2 and the second representing the limb segment placed on the shank below the knee joint. The portability, ease of use and low cost (compared with video motion analysis systems) of the accelerometers increases the range of clinics to which the system will be available. The subjects performed a multisegmental movement task on fixed and foam surfaces, thus covering a relatively wide dynamic scope. The results are encouraging for obtaining COM estimates that have clinical applications; the genetic sum-of-sines model was found to be superior when compared to the other two models.
The center of foot pressure (COP) is a commonly used output measure of the postural control system as it is indicative of the systems stability. A dense piece of foam, i.e., a sponge, can be used to emulate random environmental conditions that distort the ground reaction forces received and interpreted by the cutaneous sensors in the feet; thus introducing uncertainty into the control system. In this paper, the density and size of the sponge was selected such that a subject's weight did not cause full compression. In general, the COP is measured from the bottom of the sponge. As the sponge is used to distort ground reaction forces, it is reasonable then to assume that the COP signal would also be distorted. The use of other sensory information to identify state of balance, and compute necessary balance adjustments, is therefore required. In addition to a sponge, many different types of specialized footwear and inserts are used for people with peripheral neuropathy, such as diabetics. However, it is difficult to design diabetic footwear without a better understanding of the mechanical and physiological effects that different surfaces typical of outdoor terrains, such as a sponge, which cannot be predicted without the sense of the foot, have on balance. Therefore, the goal of this study was to investigate the change of the COP signal from the top and bottom of the sponge. Portable force sensing mats from Vista Medical were used to obtain the COP from the top and bottom of the sponge. The COP measured on the bottom of the sponge is not the same as the COP measured on the top, particularly in the medial-lateral direction. Several linear and nonlinear models were used to identify the unknown plant; i.e., the sponge. Overall, the nonlinear neural network method had superior performance when compared with the linear models. Thus, the results indicate that the signals from the top and bottom of the sponge are in fact different, and furthermore, they are nonlinearly related. A nonlinear mathematical model is proposed which describes COP distortion through a medium such as a sponge. Although the values for the model parameters determined were for a particular sponge, this study suggests that a neural network plant identification model may be applied to any medium other than the sponge; the information can then be used to determine how the balance control model is affected given the sensory information received.
In this paper, an interactive tool, including three computer games controlled via the center of foot pressure (COP) trajectory biofeedback, was designed to aid in pressure balance for rehabilitating persons with balance disorders. The games interact in real-time with the Vista Medical Force Sensitive Applications software and pressure mat. The main goal of this research was to employ attractive and motivational learning techniques, using equipment that is available to a large population, to increase volume of exercise practice and to retain the patient's attention. Questionnaires regarding the motivational aspects of the games were administered to 15 subjects (7 patients). The results indicate that the tools were indeed attractive, motivational and an improvement to conventional exercise regimes.
The 3D center of body mass (COM) trajectory provides us with a measure of movement performance and level of stability while walking. As an alternative to directly calculating the COM from motion trajectories and anthropometric data, we propose developing models to estimate the COM trajectory during walking on irregular surfaces. The inputs to the models were acquired via two accelerometers, one representing the trunk segment placed on T2 and the second representing the swing leg placed on the lateral malleolus. The subjects walked on a fixed surface and encountered an uneven, irregular surface, causing instability in the balance system. The results were encouraging, providing an estimate of the COM trajectory with a low error of 4.17 +/- 1.94%. The reasonable accuracy, portability, ease of use and low cost (compared with video motion analysis systems) of the accelerometers increases the range of clinical applications of the proposed method.
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