Until now, the use of technology-based media is still not optimally used to overcome problems in the biology learning process. The purpose of this study was to develop a vlog-based Biology learning media on environmental change topic and to test the validity and practicality of the media. This Research and Development (R&D) used the ADDIE development model. The learning media developed contains materials, videos, pictures and evaluations that allow students to learn independently. vlog-based Biology learning media developed and created using the Capcut application, then uploaded to the YouTube. The score from the results of the media expert's validation reached 72.9% in the valid category, while the material expert reached 86.8% with the very valid category. The vlog media was declared practical based on the assessment of teachers and students because it reached 77.65%. The vlog-based media that has been developed in this study is expected to be used as a learning media for teachers when teaching environmental change topic.
Field trip activities are often considered additional activities and are considered recreational activities rather than ones that teach science effectively to students. Field trip activities are one form of effective experience-based learning to train pre-service teachers in the outdoor environment. This study attempted to describe the design of outdoor science learning in the form of the field trip for pre-service science teachers (PSTs) and the condition of psychosocial learning environments in outdoor activities. This research is a case study carried out in a pre-service science teacher training program at Institut Agama Islam Negeri Kudus, Indonesia. The field trip was designed with field visits on six objects for three days in Bandung, West Java, Indonesia. The field trip activity was attended by 70 PSTs. Qualitative data is captured through the documentation of activities at each outdoor learning location. Quantitative data collection instruments included seven psychosocial scales, namely (1) Environmental Interaction; (2) Integration; (3) Students cohesiveness; (4) Teacher supportiveness; (5) Open-endedness; (6) Preparation and organization; (7) Material environment. The field trip design for PSTs recommends activities that lead to observation and exploration of visiting objects relating not only to the content of the science but also to the pedagogical aspects of the science. The psychosocial aspects of PSTs indicate that field trip activities show a positive meaning in all aspects, although there are significant differences in the conditions of expectations and reality experienced by PSTs. The integration aspect is not significantly different. The decline in perception is still at the medium level, and the condition of the perception is still at a positive level. Research and development studies that emphasize the process of integrating classroom learning with outdoor activities can be carried out further to be able to give meaning to science learning, which is not limited by classrooms or laboratories.
Skills to guide small group discussions conducted by teachers in 21st century learning , using descriptive methods in qualitative research. Descriptive method in research is research for the purpose of explaining or describing events, objects, circumstances, or variables that are explained using numbers and words. Type a descriptive method in research qualitative is a kind of library research ( library research ) literature documents from various sources related to the keter. Visible lead small group discussions conducted by the teacher in the 21st century learning. The skill of guiding small group discussions conducted by the teacher is the teacher trainee skills In teaching activities there are times when conducting group discussion activities. Discussion activities involve mental and emotional activities that can improve the ability of relationships between individuals. So that teachers' skills in guiding small group discussions are needed to ensure the continuity of discussions effectively. In this study, the learning environment was developed to skills of critical thinking and problem solving, collaboration, and communication , creativity and innovation. Skills include 21st century skills.
<span style="font-size: 10.0pt; line-height: 107%; font-family: 'Times New Roman',serif; mso-fareast-font-family: Calibri; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Penelitian ini </span><span style="font-size: 10.0pt; line-height: 107%; font-family: 'Times New Roman',serif; mso-fareast-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;" lang="EN-US">merupakan penelitian pengembangan (R&D) menggunakan model pengembangan </span><span style="font-size: 10.0pt; line-height: 107%; font-family: 'Times New Roman',serif; mso-fareast-font-family: Calibri; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">yang diadaptasi dari</span><span style="font-size: 10.0pt; line-height: 107%; font-family: 'Times New Roman',serif; mso-fareast-font-family: Calibri; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Borg dan Gall. Penelitian ini bertujuan untuk (1) menghasilkan perangkat pembelajaran Biologi dengan model <em>Guided Inquiry</em> yang layak untuk meningkatkan <em>creative thinking</em> siswa dan (2) mengetahui pengaruh penggunaan perangkat pembelajaran model <em>Guided Inquiry</em> untuk meningkatkan <em>creative thinking</em> siswa</span><span style="font-size: 10.0pt; line-height: 107%; font-family: 'Times New Roman',serif; mso-fareast-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;" lang="EN-US">. </span><span style="font-size: 10.0pt; line-height: 107%; font-family: 'Times New Roman',serif; mso-fareast-font-family: Calibri; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Subjek penelitian ini adalah siswa kelas X SMAN 2 Bantul tahun pelajaran 2014/2015. Teknik pengumpulan data pada penelitian ini berupa observasi, angket, dan tes tertulis. Teknik analisis data pada penelitian ini dengan menggunakan deskriptif kuantitatif. Hasil penelitian pengembangan ini berupa: (1) perangkat pembelajaran biologi dengan model <em>Guided</em> <em>Inquiry</em> yang layak digunakan untuk meningkatkan <em>creative thinking</em> siswa dan (2) pembelajaran dengan menggunakan perangkat pembelajaran model <em>Guided</em> <em>Inquiry</em> berpengaruh terhadap peningkatan <em>creative thinking</em> siswa</span><table class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-yfti-tbllook: 1184; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext;" border="1" cellspacing="0" cellpadding="0"><tbody><tr style="mso-yfti-irow: 0; mso-yfti-firstrow: yes; mso-yfti-lastrow: yes;"><td style="width: 310.15pt; border-top: solid windowtext 1.0pt; border-left: none; border-bottom: solid windowtext 1.0pt; border-right: none; mso-border-top-alt: solid windowtext .5pt; mso-border-bottom-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;" valign="top" width="414"> </td></tr></tbody></table>
<p>Penelitian ini bertujuan untuk menjelaskan secara detail gambaran proses pembelajaran daring dan efektivitas pembelajaran daring pada Progam Studi Tadris Biologi IAIN Kudus dengan menggunakan pendekatan deskriptif kualitatif. Subyek penelitian ini seluruh mahasiswa Tadris Biologi IAIN Kudus periode 2017-2019 dengan menggunakan metode pengumpulan data berupa angket, wawancara dan dokumentasi. Berdasarkan hasil penelitian diperoleh, 1) Gambaran proses pembelajaran daring menunjukkan bahwa interaksi dosen dan mahasiswa selama proses pembelajaran daring berjalan lancar namun terdapat gangguan sinyal. Media yang sering digunakan untuk mendukung proses pembelajaran daring adalah aplikasi WhatsApp dan bentuk penyampaian materi pembelajaran daring sering menggunakan bantuan PowerPoint (ppt). 2) Efektivitas pembelajaran daring dinilai cukup efektif dengan rata-rata persentase keseluruhan sebesar 54,04%. Meskipun dinilai cukup efektif, tetap diadakan perbaikan ke depan agar proses pembelajaran daring berjalan lebih maksimal.</p><p>Kata Kunci: Efektivitas, Pembelajaran Daring, dan Proses Pembelajaran.</p>
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