Due to the coronavirus-2019 pandemic, people have had to work and study using the Internet such that the strengthened metaverse has become a part of the lives of people worldwide. The advent of technology linking the real and virtual worlds has facilitated the transmission of spatial audio and haptics to allow the metaverse to offer multisensory experiences in diverse fields, especially in teaching. The main idea of the proposed project is the development of a simple intelligent system for meta-learning. The suggested system should be self-configurable according to the different users of the metaverse. We aimed to design and create a virtual learning environment using Open Simulator based on a 3D virtual environment and simulation of the real-world environment. We then connected this environment to a learning management system (Moodle) through technology for 3D virtual environments (Sloodle) to allow the management of students, especially those with different abilities, and followed up on their activities, tests, and exams. This environment also has the advantage of storing educational content. We evaluated the performance of the Open Simulator in both standalone and grid modes based on the login times. The result showed times the standalone and grid modes of 12 s and 16 s, which demonstrated the robustness of the proposed platform. We also tested the system on 50 disabled learners, according to the t-test of independent samples. A test was conducted in the mathematics course, in which the students were divided into two equal groups (n = 25 each) to take the test traditionally and using the chair test tool, which is one of the most important tools of the Sloodle technology. According to the results, the null hypothesis was rejected, and we accepted the alternative hypothesis that demonstrated a difference in achievement between the two groups.
In a virtual learning environment, it is important to be able to correctly assess students to help them receive the best possible education. This can have a big impact on the way disabled students learn and their goals for gaining a high level of qualification. This paper investigated different fuzzy logic-based techniques for student academic evaluations in a 3D virtual learning environment (VLE). Some of the techniques were found to be especially helpful for disabled students, and the paper also described the development and design of evaluation systems that take this into account. The study used fuzzy logic to study how well disabled students are doing in their classes over a whole year. This fuzzy logic was developed using MATLAB software, which uses features extracted from student evaluations. Disabled students’ characteristics (such as experience and understanding, problem-solving skills, etc.) have been measured and combined with a 3D virtual learning environment built using open-source software, Moodle, and Sloodle. This way, disabled students can interact with their courses inside a 3D VLE using Sloodle. According to the findings, which were based on 20 disabled students, fuzzy logic technology used in 3D Virtual Learning Environments (VLEs) produces different results than traditional assessments. The difference between the two is about 3.9 points on average.
Virtual reality applications can enhance the education and training of students with learning disabilities, along with their quality of life. Virtual worlds offer opportunities for creating a highly interactive, complex simulation. Modeling and scripting tools can be applied in these worlds. Providing functionalities for managing presentations, administration as well as assessment of coursework in an educational context, virtual learning environments support teaching and learning in schools. Learning disabilities such as “dyslexia, dyscalculia, attention issues (ADHD), and disability in retrieving information”, which students need to do physics experiments, are a major source of concern since they impair a person’s ability to learn. Traditional teaching methods do not appear to support the same thought in the situation of students with learning disabilities, who normally need a significant investment of time, money, and people for individual tutoring. Students with this problem have difficulty envisioning or visualizing what they are being taught, in addition to breaking down and processing the material. To address the above issues, this paper develops and evaluates a 3D virtual physics laboratory to improve cognitive skills in physics experiments for students with learning disabilities. The environment is created based on specially designed criteria for disabled students. The study proves the effectiveness of the 3D virtual environment in improving the cognitive skills in the physics of students with learning disabilities.
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