Increasing creativity in early childhood can be done by using media in the learning process. The media used can be of various types, one of which is loose part media. This study aims to develop and improve the creativity of early childhood children in PAUD Tunas Harapan in the learning process through the use of loose part media. This research is an action research. The subjects in this study were early childhood group B (5-6 years) totaling 10 people. Data collection methods used are observation and documentation. In this study, teachers and researchers collaborate in the learning process by using loose part media. The results of this study, seen from before the action was given the percentage of children's creativity was still very low, but then in cycle 1 the percentage increased to 30% for the sufficient category and 70% for the less category. In the second cycle, it increased again to 80% for the very good category and 10% for the sufficient category, and another 10% for the less category. Thus it can be concluded that research with the use of Loose Part media can develop and increase the creativity of early childhood in PAUD Tunas Harapan.
The main objective of this research is to find religious, social and cultural values based on wayang golek entrepreneurship. The research method used is a qualitative method. Meanwhile, the respondents were taken using purposive technique. Data collection is done by in-dept-interview, documentation, and observation. The results of the study indicate that there are moral values in the wayang golek business because to make wayang, one must understand the character of the wayang. While the puppet characters include wisdom, musharaka, and honesty. second, the preservation of wayang is carried out by providing training to elementary school students so that the younger generation understands wayang. In addition, the wayang market is held from Bogor, DKI. Jakarta, D.I. Yogyakarta, and Bali. Finally, making puppets must pay attention to the type of wood because the wood used will be related to the resistance of the puppets.
This study intends to find the social capital of the Madurese community who own a business in Bogor, West Java. The research method used is qualitative, while the sampling was carried out purposively based on the consideration that the respondents taken must already have a business in Bogor. The results show that the Madurese interviewed had strong social capital through religious recitations. The purpose of religious studies is to maintain a friendship with other members of the Madurese community, although the main goal is to discuss religion. Social life is also supported by mutual assistance activities between them so that someone who is struck by a disaster will be assisted by other members. People who are affected by disasters such as death will be assisted by other members even though they are not close relatives but are still of the same tribe, namely the Madura tribe. They will work hand in hand to raise money and give it to a grieving family. In addition, the people of Madura have a very good character in trying because they are hard workers, never give up, and are consistent. Meanwhile, the businesses that are mostly engaged in are scrap metal trading, business figures, satay entrepreneurs, and furniture.
The purpose of this study was to find the positive and negative impacts of online learning on students' behavior in playing games. At the same time to find the best method for students not to spend time playing games and the role of parents to control student behavior. The research method used is descriptive qualitative and sampling method with purposive technique. While the sampling method used observation, interviews, and documentation. The results show that when learning online, students will participate in playing games, causing students to be lazy to study, undisciplined, enter online classes, and students' behavior becomes aggressive towards negative because they lose playing games. Games also have a positive impact as entertainment for students and learn strategies in problem-solving and educate the brain. Another finding is that online learning causes obesity and eye disease in students due to radiation exposure. Parents play an active role in controlling behavior by diverting children to find positive things such as children being told to look for language lessons online so that time is spent studying compared than playing games and social media. Parents should be friends with children and listen to children so that children are close to their parents.Keywords: Electronic device, game advantage, game detrimental, parent, covid-19
Among the effort to provide favorable circumstances for students to study English while becoming familiar with the concepts of character values that are commonly encountered in the content of Islamic teaching materials is the incorporation of character education into English language teaching. To determine how well students are doing academically and how well they comprehend the integrated character concepts included in Islamic teaching materials, accordingly, are the goals of the current study. At one of Islamic universities in Bogor, Indonesia, this study was undertaken in the English Education Program. This research employed quasi-experimental method, and the instruments used were a test and an interview. According to the research findings, after conducting four month learning class, there is an improvement in students' achievement between pre-test and post-test in experimental groups following treatment. It indicates that Islamic materials can contribute much more to students' achievements. Furthermore, the students' understandings of integrated character values are primarily concerned with some characters: religion, honesty, independence, curiosity, friendliness, and responsibility. Students not only comprehended, but could also implement the character qualities in actual life.
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