2021
DOI: 10.1080/10508406.2021.1913167
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Zones of mathematical play

Abstract: Most research on mathematical play and learning is focused on early childhood. This study examines how mathematical play and learning manifest in older children in a mathematical videogame designed by the first author, Rolly's Adventure. We examined how players experienced mathematical play as they played Rolly's Adventure, with a particular focus on failure paired with feedback. We used video and audio recordings of the players and their bodies, and screen capture of their gameplay. Spoken language, physical … Show more

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Cited by 2 publications
(3 citation statements)
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“…Based on the analysis, there is a clear trend of increasing on educational support tools. For example, digital tools and toys (Sakr & Scollan, 2019;Leung et al, 2020;Peppler et al, 2019;Li et al, 2021;Abdi & Cavus, 2019, Duncan et al, 2020Kewalramani et al, 2021;Kewalramani et al, 2020;Vogt & Hollenstein, 2021;Alemi & Haeri, 2020;Bers, 2021) even educational apps and games (Vanbecelaere et al, 2020;Adbo & Carulla, 2020;Williams & Thevenow, 2021;Ramani et al, 2020;Subaramaniam & Mon, 2020;Disney et al, 2019;Outhwaite et al, 2019). What is interesting in this data is that learning through play educational programme in many dimensions have been developed (Gibb et al, 2021;Parrott & Cohen, 2021;Theodotou, 2019).…”
Section: Discussionmentioning
confidence: 87%
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“…Based on the analysis, there is a clear trend of increasing on educational support tools. For example, digital tools and toys (Sakr & Scollan, 2019;Leung et al, 2020;Peppler et al, 2019;Li et al, 2021;Abdi & Cavus, 2019, Duncan et al, 2020Kewalramani et al, 2021;Kewalramani et al, 2020;Vogt & Hollenstein, 2021;Alemi & Haeri, 2020;Bers, 2021) even educational apps and games (Vanbecelaere et al, 2020;Adbo & Carulla, 2020;Williams & Thevenow, 2021;Ramani et al, 2020;Subaramaniam & Mon, 2020;Disney et al, 2019;Outhwaite et al, 2019). What is interesting in this data is that learning through play educational programme in many dimensions have been developed (Gibb et al, 2021;Parrott & Cohen, 2021;Theodotou, 2019).…”
Section: Discussionmentioning
confidence: 87%
“…By the way, classify skills not found in the present studies. Furthermore, both studies on gamification (Cohrssen & Frank, 2019;Ramani & Scalise, 2020) and non-gamification (Simoncini et al, 2020;Williams & Thevenow, 2021) enhance children's early Mathematic skills.…”
Section: Discussionmentioning
confidence: 99%
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