2016
DOI: 10.1287/moor.2015.0745
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Zero-Sum Polymatrix Games: A Generalization of Minmax

Abstract: We show that in zero-sum polymatrix games, a multiplayer generalization of two-person zerosum games, Nash equilibria can be found efficiently with linear programming. We also show that the set of coarse correlated equilibria collapses to the set of Nash equilibria. In contrast, other important properties of two-person zero-sum games are not preserved: Nash equilibrium payoffs need not be unique, and Nash equilibrium strategies need not be exchangeable or max-min.

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Cited by 48 publications
(63 citation statements)
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“…An important question that arises here is whether the straightforward equilibrium structure of zero-sum games extends to the case of a network of competitors. Following [6,7,10], an N -player pairwise zero-/constant-sum polymatrix game consists of an (undirected) interaction graph G ≡ G(N , E) whose set of nodes N represents the competing players, with two nodes i, j ∈ N connected by an edge e = (i, j) in E if and only if the corresponding players compete with each other in a two-player zero-/constant-sum game.…”
Section: 2mentioning
confidence: 99%
“…An important question that arises here is whether the straightforward equilibrium structure of zero-sum games extends to the case of a network of competitors. Following [6,7,10], an N -player pairwise zero-/constant-sum polymatrix game consists of an (undirected) interaction graph G ≡ G(N , E) whose set of nodes N represents the competing players, with two nodes i, j ∈ N connected by an edge e = (i, j) in E if and only if the corresponding players compete with each other in a two-player zero-/constant-sum game.…”
Section: 2mentioning
confidence: 99%
“…In that case, player i's multilateral strategy x i 2 X i implements the same compound strategy x i ' s ij in each bilateral game with neighbor j 2 N (i), so that X i corresponds to the diagonal in j2N (i) S ij . Settings along these lines have been considered, in particular, by Sela (1999) and Cai et al (2016), and will also be used in our examples. Clearly, our set-up is no less general than those settings.…”
Section: Network Gamesmentioning
confidence: 99%
“…1 While variants of …ctitious play are known to converge in large classes of two-person games, the case of n-person games has been explored to a somewhat lesser extent. 2 Inspired by recent developments in the literature (Daskalakis and Papadimitriou, 2009;Cai and Daskalakis, 2011;Cai et al, 2016), the present paper studies the dynamics of …ctitious play in general classes of network games. We start by considering what we call zero-sum networks Fokin, 1987, 1998;Daskalakis and Papadimitriou, 2009;Cai and Daskalakis, 2011;Cai et al, 2016).…”
Section: Introductionmentioning
confidence: 99%
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“…The addition of fake uniform data as a guiding component suggests that there might be benefit of considering "deep-interactive learning" where there is deepness in the number of players that interact in order to give each other guidance in adversarial training. This could potentially be modelled by zero-sum polymatrix games (Cai et al, 2016).…”
Section: Future Workmentioning
confidence: 99%