2021
DOI: 10.1177/016146812112300306
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Writing as a Minecrafter: Exploring how Children Blur Worlds of Play in the Elementary English Language Arts Classroom

Abstract: Background/Context Educators have considered how Minecraft supports language and literacy practices in the game and in the spaces and circumstances immediately surrounding gameplay. However, it is still necessary to develop additional conceptualizations of how children and youth's online and offline worlds and experiences are blurred by and through the games. In this study, I take up this call and examine how the boundaries of the digital were blurred by one child as he wrote in response to a standardized writ… Show more

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Cited by 7 publications
(12 citation statements)
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“…Five articles explored children’s experiences of the use of video games as a means to enhance children’s learning and literacy [ 29 , 31 , 37 , 40 , 47 ]. The video games used; Minecraft, Club Penguin, and Quest Atlantis all have general relevance to children’s daily life.…”
Section: Resultsmentioning
confidence: 99%
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“…Five articles explored children’s experiences of the use of video games as a means to enhance children’s learning and literacy [ 29 , 31 , 37 , 40 , 47 ]. The video games used; Minecraft, Club Penguin, and Quest Atlantis all have general relevance to children’s daily life.…”
Section: Resultsmentioning
confidence: 99%
“…The video games used; Minecraft, Club Penguin, and Quest Atlantis all have general relevance to children’s daily life. Two articles demonstrated personal relevance with participants recruited as they were regular players of the game [ 31 , 40 ]. The further three articles did not clearly state whether the participants were regular players of the game [ 29 , 37 , 47 ].…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations