2019
DOI: 10.1177/0735633119859904
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Why Story Matters: A Review of Narrative in Serious Games

Abstract: Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students. The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments. The finding… Show more

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Cited by 90 publications
(60 citation statements)
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References 43 publications
(79 reference statements)
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“…As Thomas gets himself into these anxiety-provoking situations, Sam introduces himself to Thomas and offers his help. Sam served as an empathetic character [27], with the narrative reasoning being that he had attended CBT before.…”
Section: The Game -Design and Implementationmentioning
confidence: 99%
“…As Thomas gets himself into these anxiety-provoking situations, Sam introduces himself to Thomas and offers his help. Sam served as an empathetic character [27], with the narrative reasoning being that he had attended CBT before.…”
Section: The Game -Design and Implementationmentioning
confidence: 99%
“…Within the context of serious games, narratives are usually designed to be meaningful, which is defined as imparting purposeful learning and relevance to the players [15]. Choices in these games provide players with information to make decisions that may affect the outcome of a game [16] and enable players to feel more connected to the story through their own actions [17].…”
Section: Choices In Meaningful Narrativesmentioning
confidence: 99%
“…Within contemporary theories of learning, game design elements used to realize the narrative framing are posited to have two main opposing effects on learning processes. On the one hand, they can be viewed as motivational elements (eg, Cordova & Lepper, 1996; Naul & Liu, 2019; Novak, 2015; Parker & Lepper, 1992). Motivational elements have been theorized to have positive impact on learning processes: primarily due to increasing learners’ mental activity (eg, Moreno, 2005; Plass & Kaplan, 2015; see also Brom, Stárková, & D'Mello, 2018).…”
Section: Study Backgroundmentioning
confidence: 99%
“…However, little is known about what game design elements foster learning (see, eg, Clark et al , 2016; Mayer, 2014a; Wouters & Oostendorp, 2017). A prominent family of game design elements concerns narrative framing (see, eg, Adams, Mayer, MacNamara, Koenig, & Wainess, 2012; Jackson, O'Mara, Moss, & Jackson, 2018; Mayer, 2014a; Naul & Liu, 2019; Novak, 2015; Wouters & Oostendorp, 2017; see also Malone, 1981; Parker & Lepper, 1992). In the context of games for teaching curricular content, such as mathematics, narrative framing elements were posited as features that a) make the learning experience more engaging through contextualizing instruction and b) thereby boost the learning outcomes (eg, Cordova & Lepper, 1996; Naul & Liu, 2019; Novak, 2015; Parker & Lepper, 1992).…”
Section: Introductionmentioning
confidence: 99%