Proceedings of the 18th International Conference on Human-Computer Interaction With Mobile Devices and Services 2016
DOI: 10.1145/2935334.2935365
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Cited by 13 publications
(5 citation statements)
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References 22 publications
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“…Our literature review showed that indoor and outdoor exploration activities were of the highest importance. Most research towards improving indoor exploration has been applied to locations such as museums, art galleries, or for virtual search tasks in a physical space (Bederson, 1995;Heller et al, 2016;Rumiński, 2015;Vazquez-Alvarez et al, 2016). Outdoor exploration studies focusing on providing enhanced experiences of events from the past, recreating soundscapes to supplement an existing experience such as that of a safari or providing information about their surroundings to tourists in a meaningful way, have also been conducted in attempts to improve the effectiveness of the auditory information being provided (Boletsis & Chasanidou, 2018;Lawton et al, 2020;Vazquez-Alvarez et al, 2012).…”
Section: Preliminary Focus Groupmentioning
confidence: 99%
“…Our literature review showed that indoor and outdoor exploration activities were of the highest importance. Most research towards improving indoor exploration has been applied to locations such as museums, art galleries, or for virtual search tasks in a physical space (Bederson, 1995;Heller et al, 2016;Rumiński, 2015;Vazquez-Alvarez et al, 2016). Outdoor exploration studies focusing on providing enhanced experiences of events from the past, recreating soundscapes to supplement an existing experience such as that of a safari or providing information about their surroundings to tourists in a meaningful way, have also been conducted in attempts to improve the effectiveness of the auditory information being provided (Boletsis & Chasanidou, 2018;Lawton et al, 2020;Vazquez-Alvarez et al, 2012).…”
Section: Preliminary Focus Groupmentioning
confidence: 99%
“…Augmented reality, starting with our sense of hearing, is also capable of encompassing other methods of sensory interaction such as touch (tangible augmented reality), taste, and smell (Azuma et al, 2001). While augmented reality studies covering the enrichment of auditory (Chatzidimitris et al, 2016;Härmä vd., 2004;Heller et al, 2016;Jot & Lee, 2016;Tashev, 2019) and tactile (Bach et al, 2017;Bau & Poupyrev, 2012;Choi, 2019) reality are prevalent, studies on taste and smell also exist (The New Economy, 2014). As such, another finding of this study is that contrary to the notion that augmented reality is only related to sight, interfaces may be designed for other senses as well.…”
Section: Discussionmentioning
confidence: 99%
“…We used the same headphones as in the larger experiment. In this experiment, we did not include elevation into the rendering [7], meaning that all sources appear in the horizontal plane running through the user's ears.…”
Section: Methodsmentioning
confidence: 99%
“…The early AudioGPS [11] panned a beacon sound in the stereo spectrum and used different sounds to differentiate between locations in the frontal or rear hemisphere of the user. Current smartphones bring enough processing power to use spatial audio rendering [7] instead of simple stereo panning, which applies special filters to an audio signal to make it appear from a specific direction in space. This improves the speed and accuracy of the auditory localization task and the overall navigation performance [18].…”
Section: Related Workmentioning
confidence: 99%