“…A new approach that aims to combine virtual and physical world in a novel way was introduced by Lindlbauer et al [57] through the concept of Remixed Reality, for which a fourdimension taxonomy was proposed: (1) spatial modification (reshape, move/copy, erase, scale), (2) appearance modification (recolor, relight, artistic), (3) viewpoint modification (teleport, arbitrary movement, portals, and change projection), and (4) temporal modification (playback, pause, reverse playback, playback with changed speed, loop). A last contribution in our SLR was introduced recently by Dam et al [58] when, informed by the conclusions of a workshop where the primary goal was to understand and define Audio Augmented Reality (AAR), the authors conducted a literature review on this field, and finally proposed a three dimensional space for AAR. This space is compound of (1) Immersion, ensuring that the sounds lead to enhanced perceptions or augmented experiences, (2) User context, meaning the information must be applicable and assistive to the user's primary task, and (3) Customization, meaning sounds may be audible to more than one user in the environment, but they are customized to be meaningful and unique only for the intended user.…”