Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445286
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“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games

Abstract: Emotionally impactful game experiences have garnered increasing interest within HCI games research. Yet the perspectives of designers have, to date, remained largely overlooked. We interviewed 14 indie game designers regarding their values and practices in designing emotionally impactful games. Counter to the focus of recent player experience (PX) studies, we fnd that while designers typically have a clear vision for the intended emotional impact, they aim for their games to provide a space for players to have… Show more

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Cited by 20 publications
(15 citation statements)
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“…Ambiguity is one method the game can use to mount an emotional challenge and for the player to be given tools to meet and overcome it. This echoes the findings of Denisova et al, where indie designers of emotionally-impactful games purposely design for mixed-affect but leave space for players to form their own interpretations and experiences [20]. Players must have their expectations appropriately configured for this to occur in exactly the same way a good game trains a player how to use its mechanics effectively and the extent of their mechanical agency.…”
Section: Emotional Explorationsupporting
confidence: 73%
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“…Ambiguity is one method the game can use to mount an emotional challenge and for the player to be given tools to meet and overcome it. This echoes the findings of Denisova et al, where indie designers of emotionally-impactful games purposely design for mixed-affect but leave space for players to form their own interpretations and experiences [20]. Players must have their expectations appropriately configured for this to occur in exactly the same way a good game trains a player how to use its mechanics effectively and the extent of their mechanical agency.…”
Section: Emotional Explorationsupporting
confidence: 73%
“…[16] Through being given the space to expend effort on building their own interpretation (often with the controlled use of ambiguity), players receive a more powerful and deeper emotional experience back as a reward [60]. This matches with Denisova et als findings from their interviews of indie game designers [20], where participants said they design for emotional impact by leaving space for the player to build their own interpretation.…”
Section: Related Work 21 the Mixed-affect Emotional Experiencesupporting
confidence: 69%
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