CHI Conference on Human Factors in Computing Systems 2022
DOI: 10.1145/3491102.3502002
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Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory

Abstract: Research on the emotional experience of playing videogames has increased in recent years, yet much of this work is focused on the hedonistic player experience (PX) commonly associated with the nebulous concept of 'fun' and positive affect. Researchers are increasingly paying more attention to the eudaimonic PX commonly associated with 'appreciation', mixed-affect and reflection. To further investigate eudaimonic PX we interviewed 24 games players about 'significant or memorable emotional experiences' from thei… Show more

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Cited by 14 publications
(2 citation statements)
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“…KOSA AND JOHNSON-GLENBERG 2 Research on eudaimonic experiences in games is gaining traction lately (Daneels, Bowman, et al, 2021). Many of those experiences manifest as socially connecting, reflective, emotionally moving, morally ambiguous, or elevating experiences in games (Cole & Gillies, 2022;Daneels et al, 2020). These types of games may also induce insights about the human condition, present moral dilemmas, or emphasize "bigger and difficult questions in life," which all have an enriching effect (Oliver et al, 2016).…”
Section: Eudaimonia In Games and Vrmentioning
confidence: 99%
“…KOSA AND JOHNSON-GLENBERG 2 Research on eudaimonic experiences in games is gaining traction lately (Daneels, Bowman, et al, 2021). Many of those experiences manifest as socially connecting, reflective, emotionally moving, morally ambiguous, or elevating experiences in games (Cole & Gillies, 2022;Daneels et al, 2020). These types of games may also induce insights about the human condition, present moral dilemmas, or emphasize "bigger and difficult questions in life," which all have an enriching effect (Oliver et al, 2016).…”
Section: Eudaimonia In Games and Vrmentioning
confidence: 99%
“…These relationships may therefore represent an opportunity to extend the theory to accommodate relationships that primarily offer an illusion of care and need support. Emotional exploration [112] and perspective-taking [208] were recently proposed as relatedness-supporting devices in single-player games, for example.…”
Section: Person-and Context-level Factorsmentioning
confidence: 99%