2013
DOI: 10.1109/tvcg.2013.234
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What Makes a Visualization Memorable?

Abstract: Fig. 1. Left:The top twelve overall most memorable visualizations from our experiment (most to least memorable from top left to bottom right). Middle: The top twelve most memorable visualizations from our experiment when visualizations containing human recognizable cartoons or images are removed (most to least memorable from top left to bottom right). Right: The twelve least memorable visualizations from our experiment (most to least memorable from top left to bottom right).Abstract-An ongoing debate in the Vi… Show more

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Cited by 495 publications
(422 citation statements)
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References 27 publications
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“…The most cited documents in infographics were related to the research category of 'observation' (Borkin et al, 2013;n=54), focusing on how visualized information can be effectively designed and how data visualization could improve memorization. The second research document that obtained the most citations was "Influence of the mode of graphical representation on the perception of product aesthetic and emotional features" (Ramírez et al, 2008;n=29), which concentrates on the influence of infographic representation on learning.…”
Section: Most Frequently Cited Papers Analysismentioning
confidence: 99%
“…The most cited documents in infographics were related to the research category of 'observation' (Borkin et al, 2013;n=54), focusing on how visualized information can be effectively designed and how data visualization could improve memorization. The second research document that obtained the most citations was "Influence of the mode of graphical representation on the perception of product aesthetic and emotional features" (Ramírez et al, 2008;n=29), which concentrates on the influence of infographic representation on learning.…”
Section: Most Frequently Cited Papers Analysismentioning
confidence: 99%
“…A visual representation of a network has an effect on human audience and induce appreciation (Judelman 2004), provides hints and reference (Holmquist and Skog 2003;Manovich 2011) and it supports the process of data analysis (Keim 2002;Stasko et al 2008). The aesthetics of the network drawing could aid in understanding of sequential events (Twidale and Nichols 1996), reinforce memorability (Borkin et al 2013), and uplift the potential for interdisciplinary works (Samsel 2013). To make the process more accessible to researchers and analysts, many have continued to maintain an initiative in the area of network visualisation software (e.g.…”
Section: Visualising Inspiration As a Networkmentioning
confidence: 96%
“…Findings from neurophysiological studies of human imagination that motivate InterPLAY suggest that (a) on-going emulations of cause and effect relationships mediate human behavior and decision-making (Colder, 2015); (b) imaging task performance enhances memory and our ability to complete the task (Borkin et al, 2013); and (c) if we can't imagine ourselves performing a task, our chances of engaging in and successfully completing the task are slim (Madan & Singhal, 2014;Tia et al, 2010). integration of story (characters, worlds, and events), play (stimulus, response, and consequences), and game (goals, rules and tools) with three principles of experiential learning described by Lindsey and Berger (2009) (i.e., framing, activating and reflecting on the experience) to enhance learner engagement, and the design of memorable and meaningful learning experiences.…”
Section: Question 1: How Were the Principles Of Experiential Learningmentioning
confidence: 99%