“…Due to recent advancements in immersive technologies [SP18], it is expected the trend to continue. VHs can be used in different domains ‐ users can be presented as avatars in virtual reality (VR) while communicating with other avatars in virtual spaces such as metaverse [WSZ*22], are involved in various applications [CGMB20] such as ecommerce [BJS*22], virtual gaming [AAB*13], visual effects industries and movies [TRL*17], virtual training [Kun06], interactions with virtual doctors [CDFG*22], sports [WDR*22], teaching [BDS23], cultural heritage [MDC18, KPP*21], and virtual try‐on for clothing [ZXK*21]. Particularly in non‐entertainment applications, VHs which resemble humans in their appearance and behaviour are of high importance.…”