2009
DOI: 10.1016/j.geb.2009.03.009
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Weighted congestion games with separable preferences

Abstract: Players in a congestion game may differ from one another in their intrinsic preferences (e.g., the benefit they get from using a specific resource), their contribution to congestion, or both. In many cases of interest, intrinsic preferences and the negative effect of congestion are (additively or multiplicatively) separable. This paper considers the implications of separability for the existence of pure-strategy Nash equilibrium and the prospects of spontaneous convergence to equilibrium. It is shown that thes… Show more

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Cited by 27 publications
(11 citation statements)
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“…Both networks are considerably simpler than the one constructed in the proof of Theorem 2. For an example of a simple representation of a specific variety of congestion games as weighted network congestion games, see [2].…”
Section: Presentation Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Both networks are considerably simpler than the one constructed in the proof of Theorem 2. For an example of a simple representation of a specific variety of congestion games as weighted network congestion games, see [2].…”
Section: Presentation Resultsmentioning
confidence: 99%
“…Second, a weight is specified for each player , which represents the player's congestion impact. 2 The total weight of the players whose chosen route includes an edge is the flow (or load) on . The (not necessarily negative) cost of for each of its users is .…”
Section: Network Congestion Gamesmentioning
confidence: 99%
“…Note the game is weighted and it does not admit any potential function, and therefore, the results discussed at the end of Section 3.2 cannot be applied, the results discussed in [44] show that when the cost functions are separable, i.e., when the cost is defined as the product of a player-specific parameter and the congestion level, the game always admits a pure NE.…”
Section: Cost Function 2: Weighted Interference-ratementioning
confidence: 99%
“…The congestion game is therefore weighted in the sense that not all users contribute to congestion in an identical manner. Fewer results exist for those games [4,23], even when user strategies only consist in choosing one resource among a strategy set that is identical for all players.…”
Section: Related Workmentioning
confidence: 99%
“…As a result, following [22,23] the game would be called a weighted congestion game with separable preferences, and can be transformed into an equivalent weighted congestion game with player-specific constants [21] (i.e., the payoffs of users selecting the same strategy only differ through a user-specific additive constant). In general, the existence of an equilibrium is not ensured for such games when the number of users is finite [21,22,23]. In the nonatomic case, the existence of a mixed equilibrium is ensured by [31] and the loss of efficiency due to user selfishness is bounded [4], but the existence of a pure equilibrium in the general case is not guaranteed.…”
Section: Related Workmentioning
confidence: 99%