2019
DOI: 10.1109/tmech.2018.2872570
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Wearable Finger Tracking and Cutaneous Haptic Interface with Soft Sensors for Multi-Fingered Virtual Manipulation

Abstract: Multi-Fingered haptics is imperative for truly immersive virtual reality experience, as many real-world tasks involve finger manipulation. One of the key lacking aspect for this is the absence of technologically and economically viable wearable haptic interfaces that can simultaneously track the finger/hand motions and display multi-degree-of-freedom (DOF) contact forces. In this paper, we propose a novel wearable cutaneous haptic interface (WCHI), which consists of 1) finger tracking modules (FTMs) to estimat… Show more

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Cited by 42 publications
(40 citation statements)
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“…(2) The two-point grasp task in our experiment is valid to measure the perception of stiffness quantitatively; however, it is a rather simple task among real finger-based interactions in VR/AR (e.g., peg-in-hole [20], throwing, or stacking of virtual objects [29]); thus, the efficacy of the stiffness using the proposed kinesthetic haptic feedback should be verified for many real-world applications in terms of task-performance or human perception. (3) The proposed haptic device can be integrated with existing wearable hand tracking systems (e.g., [20]), to implement the first wearable haptic interface applicable for general AR finger-based applications.…”
Section: Discussionmentioning
confidence: 99%
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“…(2) The two-point grasp task in our experiment is valid to measure the perception of stiffness quantitatively; however, it is a rather simple task among real finger-based interactions in VR/AR (e.g., peg-in-hole [20], throwing, or stacking of virtual objects [29]); thus, the efficacy of the stiffness using the proposed kinesthetic haptic feedback should be verified for many real-world applications in terms of task-performance or human perception. (3) The proposed haptic device can be integrated with existing wearable hand tracking systems (e.g., [20]), to implement the first wearable haptic interface applicable for general AR finger-based applications.…”
Section: Discussionmentioning
confidence: 99%
“…Note that the contact plate is placed on the intermediate phalanx of the finger, not on the distal phalanx. This is because we want to alleviate the issues of the tendon-driven system (e.g., hysteresis, slack) by shortening the length of the tendon, assuming that the distal joints of the fingers have musculoskeletal dependencies with the parental joints (i.e., motion synergy [20,21,33]).…”
Section: Tension Transmission Partmentioning
confidence: 99%
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“…If the working mode changes, one has to replace the robot hand. The replacement process is very cumbersome, and the control system of the traditional robot hand is complicated because in order to determine the gripping posture many sensors need to acquire force, position, torque information and so forth [33][34][35][36][37][38]. As a result, applicable robot hands that can be adapted to variable configurations and working modes remain a challenge.…”
Section: Introductionmentioning
confidence: 99%