Proceedings of DARE 2000 on Designing Augmented Reality Environments 2000
DOI: 10.1145/354666.354675
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Weakly augmented reality

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Cited by 12 publications
(5 citation statements)
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“…This ecological richness of design studios stimulates creativity in a manner that is useful and relevant to the ongoing design tasks. The studio space is important for supporting and inviting design critiques (Uluoglu 2000) and the strongly ingrained designerly practice of showing work and eliciting feedback early and often (Cross 2006). Such practice encourages discourse and reflection during the design process (Schön 1983).…”
Section: The Design Studio Culturementioning
confidence: 99%
See 4 more Smart Citations
“…This ecological richness of design studios stimulates creativity in a manner that is useful and relevant to the ongoing design tasks. The studio space is important for supporting and inviting design critiques (Uluoglu 2000) and the strongly ingrained designerly practice of showing work and eliciting feedback early and often (Cross 2006). Such practice encourages discourse and reflection during the design process (Schön 1983).…”
Section: The Design Studio Culturementioning
confidence: 99%
“…As Lawson (1979a, b) puts, designers use 'synthesis' when it comes to problem solving, whereas traditional scientists use 'analysis'. Designers' way of thinking focuses on quickly developing a set of satisfactory solutions, rather than, producing prolonged analysis of a problem (Cross 2006). Keeping this in mind, the design community has been working on developing tools [e.g., Electronic Cocktail Napkin (Gross 1996)] that do not demand great effort, commitment or precision and allow quicker production of their design ideas.…”
Section: The Design Studio Culturementioning
confidence: 99%
See 3 more Smart Citations