2008
DOI: 10.1109/tip.2008.922425
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Wavelet-Based Joint Estimation and Encoding of Depth-Image-Based Representations for Free-Viewpoint Rendering

Abstract: Abstract-We propose a wavelet-based codec for the static Depth-Image-Based Representation (DIBR), which allows viewers to freely choose the viewpoint. The proposed codec jointly estimates and encodes the unknown depth map from multiple views using a novel Rate-Distortion (RD) optimization scheme. The rate constraint reduces the ambiguity of depth estimation by favoring piecewise-smooth depth maps. The optimization is efficiently solved by a novel dynamic programming along trees of integer wavelet coefficients.… Show more

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Cited by 39 publications
(40 citation statements)
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References 34 publications
(44 reference statements)
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“…Similarly, new coding algorithms specifically tailored for depth maps [24], [25] have been proposed, leveraging on their unique smooth-surface and sharp-edge properties. While new coding tools are important in their own right, the associated bit allocation problem for DIBR, i.e., how bits should be optimally distributed among texture and depth maps for the chosen coding tools for maximum fidelity of reconstructed views, is not addressed in these works.…”
Section: B Motion/disparity Compensation Coding Tools and Dibr View mentioning
confidence: 99%
“…Similarly, new coding algorithms specifically tailored for depth maps [24], [25] have been proposed, leveraging on their unique smooth-surface and sharp-edge properties. While new coding tools are important in their own right, the associated bit allocation problem for DIBR, i.e., how bits should be optimally distributed among texture and depth maps for the chosen coding tools for maximum fidelity of reconstructed views, is not addressed in these works.…”
Section: B Motion/disparity Compensation Coding Tools and Dibr View mentioning
confidence: 99%
“…Novel tools for encoding texture maps [1], [2] and depth maps [4], [5] of multiview images have been recently proposed, but how bits should be optimally allocated among texture and depth maps for maximum fidelity is not addressed.…”
Section: Related Workmentioning
confidence: 99%
“…Using pixel and depth maps of neighboring views, intermediate views can be synthesized via depth-image-based rendering (DIBR) [3] at high fidelity. Efficient coding tools for depth maps, with unique characteristics such as smooth surfaces and sharp edges, have also been proposed recently [4], [5].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Given the model, one can easily find the view location between two captured coded views where the maximum synthesized distortion occurs. Using a state-of-the-art multiview image codec based on the shape-adaptive wavelet transform (SA-WT) [5], we show how optimal bit allocation can be performed to minimize the maximum synthesized distortion at any intermediate viewpoint in a computationally efficient manner. For the case when there are only two captured viewpoints, we show experimentally that the optimal bit allocation can outperform a commonly deployed uniform bit allocation scheme by up to a 1.0dB in visual quality measured in Peak Signal-to-Noise Ratio (PSNR).…”
Section: Introductionmentioning
confidence: 99%