2011
DOI: 10.1109/tip.2011.2158230
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On Dependent Bit Allocation for Multiview Image Coding With Depth-Image-Based Rendering

Abstract: Abstract-The encoding of both texture and depth maps of multiview images, captured by a set of spatially correlated cameras, is important for any 3-D visual communication system based on depth-image-based rendering (DIBR). In this paper, we address the problem of efficient bit allocation among texture and depth maps of multiview images. More specifically, suppose we are given a coding tool to encode texture and depth maps at the encoder and a view-synthesis tool to construct intermediate views at the decoder u… Show more

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Cited by 78 publications
(54 citation statements)
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“…The disocclusion holes can be filled using inpainting algorithms [33], [34], but in general the larger the holes, higher the penalty in reconstruction quality. This monotonicity assumption is also demonstrated experimentally in [35]using a large number of multiview image sequences.…”
Section: B Free Viewpoint Video Modelmentioning
confidence: 59%
See 1 more Smart Citation
“…The disocclusion holes can be filled using inpainting algorithms [33], [34], but in general the larger the holes, higher the penalty in reconstruction quality. This monotonicity assumption is also demonstrated experimentally in [35]using a large number of multiview image sequences.…”
Section: B Free Viewpoint Video Modelmentioning
confidence: 59%
“…Furthermore, it should also monotonically increase with respect to the distance between the virtual view and the closer of the two captured views, and . Both of these tendencies are generally observed in empirical multiview data [7], [35]. If the virtual view is actually one of the anchor views, then the distortion should be zero.…”
Section: B Experiments and Simulationmentioning
confidence: 84%
“…The views have sub-sampled irregularly. In particular, we have selected 25 views, namely, 1,5,9,13,17,18,21,24,27,30,33,36,37,39,41,42,43,44,45,46,47,48,49,50,51, in the dataset of [36]. We have also tested our solution on a challenging test sequence, called new Tsukuba [39].…”
Section: B Applications To Existing Codersmentioning
confidence: 99%
“…The shortest path formulation permits to avoid a complex full search algorithm on both the number of reference views and their positions. Other works have proposed to optimally choose the set of views to be coded in a multi-view plus depth scenario [18], [19]. Among a set of views captured by the acquisition system, the sender is able to discard some views in the coding process and eventually synthesize them at the receiver.…”
Section: Introductionmentioning
confidence: 99%
“…For users who are observing the same free viewpoint video synchronized in time-e.g., during a live video broadcast of a public event like a piano recital-but not necessarily from the same viewpoint, they have incentive to pull texture and depth video streams from the same reference views, so that the streaming cost can be shared. On the other hand, it has been shown [3,4] that in general distortion of the synthesized view increases with its distance to the reference views. Thus, a user also has incentive to select video of reference views that tightly "sandwich" his chosen virtual view, in order to minimize visual distortion.…”
Section: Introductionmentioning
confidence: 99%