2019
DOI: 10.1177/1354856519851180
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Watch to win? E-sport, broadcast expertise and technicity in Dota 2

Abstract: This article analyses how broadcasts of electronic sport (e-sport) condition the gameplay practices of those who watch. Extending and deepening a limited body of past work, I conduct this analysis through a post-phenomenological perspective, adopting Bernard Stiegler’s theory of technicity. Stiegler provides a useful theorisation of how technical forms carry significant implications for the human, whose status is always already technical. As Stiegler sees it, adopting new advancements or changes in technical f… Show more

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Cited by 7 publications
(13 citation statements)
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“…To reiterate briefly, the aim of the broader project from which this article draws was to examine the relationship between video broadcasts of Dota 2 esports play and the playstyles and skill levels of Dota 2 esports spectators. The main theme emerging out of this project’s findings was that the permanence of esports broadcasts in and around Dota 2 worked as a technological intermediary, shaping the structure of player action and directly informing how players engage with Dota 2 (see Egliston, 2019). This was not, however, always conducive to playing skilfully.…”
Section: Learning Dota 2 and The Finitude Of The Bodymentioning
confidence: 99%
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“…To reiterate briefly, the aim of the broader project from which this article draws was to examine the relationship between video broadcasts of Dota 2 esports play and the playstyles and skill levels of Dota 2 esports spectators. The main theme emerging out of this project’s findings was that the permanence of esports broadcasts in and around Dota 2 worked as a technological intermediary, shaping the structure of player action and directly informing how players engage with Dota 2 (see Egliston, 2019). This was not, however, always conducive to playing skilfully.…”
Section: Learning Dota 2 and The Finitude Of The Bodymentioning
confidence: 99%
“…Within the limited research around this area, one fruitful direction taken by scholars of esports has been to examine how esports broadcasts work as technological intermediaries that shape users’ action and perception within the context of their own everyday videogame play. Recent research suggests, for example, that a popular way for players of videogames to build skill is by watching video broadcasts of esport – a point made in game studies (Taylor, 2012: 236; Taylor and Elam, 2018: 254), media studies (Egliston, 2019), sociology (Brock and Fraser, 2018) and human–computer interaction (Cheung and Huang, 2011). 1 Extended outward from their original locus in the professional arena, the techniques and strategies of esports players and teams are emulated by esports audiences in their own everyday play of the same games.…”
Section: Introductionmentioning
confidence: 99%
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