2019
DOI: 10.1177/1461444819875078
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‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’ the game

Abstract: Broadcasts of esport have come to function as technological intermediaries that shape how individuals engage with videogames in an everyday capacity. This article focuses on the moments of bodily tension when spectators of esport attempt to emulate techniques and strategies derived from broadcasts of esport matches. I present findings from a wider study which reveal three tensions: (1) antagonistic relations between players’ bodily faculties and techniques shown in esports, enculturated through esports’ popula… Show more

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Cited by 9 publications
(1 citation statement)
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References 38 publications
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“… 7. Emulating high-skilled players is a common strategy for developing one’s own skill in videogames. For a more detailed look at related literature, and for a more extensive empirical account of this, see Egliston, 2019c. …”
mentioning
confidence: 99%
“… 7. Emulating high-skilled players is a common strategy for developing one’s own skill in videogames. For a more detailed look at related literature, and for a more extensive empirical account of this, see Egliston, 2019c. …”
mentioning
confidence: 99%