2010 IEEE Symposium on 3D User Interfaces (3DUI) 2010
DOI: 10.1109/3dui.2010.5446238
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Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback

Abstract: We introduce novel interactive techniques to simulate the sensation of walking up and down in immersive virtual worlds based on visual feedback. Our method consists in modifying the motion of the virtual subjective camera while the user is really walking in an immersive virtual environment. The modification of the virtual viewpoint is a function of the variations in the height of the virtual ground. Three effects are proposed: (1) a straightforward modification of the camera's height, (2) a modification of the… Show more

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Cited by 34 publications
(14 citation statements)
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“…Results of experiment 1 show that the simulated surface profiles were recognized with high percentages in all the three modalities, and this is a confirm of the success of the techniques proposed in [Marchal et al 2010] and . Although the addition of audio stimuli did not produce significant higher percentages rather than the visual only modality, the subjective questionnaire revealed, for the criteria investigated, a clear preference of the bimodal stimuli respect to the stimuli presented in the single modalities.…”
Section: Discussionsupporting
confidence: 63%
See 2 more Smart Citations
“…Results of experiment 1 show that the simulated surface profiles were recognized with high percentages in all the three modalities, and this is a confirm of the success of the techniques proposed in [Marchal et al 2010] and . Although the addition of audio stimuli did not produce significant higher percentages rather than the visual only modality, the subjective questionnaire revealed, for the criteria investigated, a clear preference of the bimodal stimuli respect to the stimuli presented in the single modalities.…”
Section: Discussionsupporting
confidence: 63%
“…Only few locomotion interfaces are able to render uneven grounds, but they have the disadvantages of being costly and cumbersome [Hollerbach et al 2003;Iwata et al 2001]. Recently, research has shown that it is possible to simulate the act of walking on unflat surfaces only using visual cues [Marchal et al 2010]. These results are a development of previous research on pseudo-haptic simulation [Lécuyer et al 2004].…”
Section: Introductionmentioning
confidence: 82%
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“…This reflex can also be added to CM [4], which are then adapted to follow the user's gaze in real time [3]. Moreover, CM can also be used to suggest slopes for example [10]. The height, advance speed and orientation of the camera can be used separately or together to inform about the slope.…”
Section: Related Work: Improving Sensation Of Walking In Vementioning
confidence: 99%
“…Such research has recently been extended in [13], where the authors investigated whether it is possible to simulate the illusion of walking on a hole or a bump only by using visual feedback. Three parameters were considered in such simulation: orientation, velocity and height, and their combination.…”
Section: Introductionmentioning
confidence: 99%