Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology 2010
DOI: 10.1145/1889863.1889893
|View full text |Cite
|
Sign up to set email alerts
|

Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR

Abstract: In this paper, we present an experiment whose goal is to investigate the role of sound and vision in the recognition of different surface profiles in a walking scenario. Fifteen subjects participated to two within-subjects experiments where they were asked to interact with a desktop system simulating bumps, holes and flat surfaces by means of audio, visual and audio-visual cues. Results of the first experiment show that participants are able to successfully identify the surface profiles provided through the pr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2011
2011
2023
2023

Publication Types

Select...
3
2
1

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(1 citation statement)
references
References 6 publications
0
1
0
Order By: Relevance
“…Moreover, this work was extended by implementing a multimodal (audio-visual) simulation of walking on a bump or a hole [15]. Results in this case show that the auditory cues reinforce the visual cues when coherent cues are provided in both modalities.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, this work was extended by implementing a multimodal (audio-visual) simulation of walking on a bump or a hole [15]. Results in this case show that the auditory cues reinforce the visual cues when coherent cues are provided in both modalities.…”
Section: Introductionmentioning
confidence: 99%