2018
DOI: 10.3389/fpsyg.2018.02124
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Walking in a Patient’s Shoes: An Evaluation Study of Immersive Learning Using a Digital Training Intervention

Abstract: Objectives: Evidence suggests that immersive learning increases empathy and understanding of the patient experience of illness. This study evaluated a digital training intervention ‘In Their Shoes’ which immerses participants in the experience of living with inflammatory bowel disease (IBD), highlighting the biopsychosocial impact. The simulation program uses a mobile application to deliver time-based tasks and challenges over 36 h, supplemented with telephone role-play and ‘kit’ items to open and use. This st… Show more

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Cited by 23 publications
(15 citation statements)
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“…Additionally, during simulations of chronic conditions, shift work, social occasions and family activities resulted in occasional but manageable difficulties (i.e. finding time for glucose monitoring at the recommended time periods and performing self-injection appeared to cause a significant amount of inconvenience when occurring in the middle of the shift or during a family celebration) [ 55 , 56 ]. Studies also noted a link between the reality of living with obesity and experiences of wearing bariatric suits.…”
Section: Resultsmentioning
confidence: 99%
“…Additionally, during simulations of chronic conditions, shift work, social occasions and family activities resulted in occasional but manageable difficulties (i.e. finding time for glucose monitoring at the recommended time periods and performing self-injection appeared to cause a significant amount of inconvenience when occurring in the middle of the shift or during a family celebration) [ 55 , 56 ]. Studies also noted a link between the reality of living with obesity and experiences of wearing bariatric suits.…”
Section: Resultsmentioning
confidence: 99%
“…, 2016). Furthermore, they increase the healthcare professionals' commitment to empowering the patients, guiding them in a patient-centered healthcare system that conceives users as service co-producers, rather than as recipients of healthcare (Halton and Cartwright, 2018).…”
Section: Resultsmentioning
confidence: 99%
“…Such organizational interventions enable providers to wear the patients' shoes as prosumers and to understand the factors that determine the acceptability of patient engagement or, alternatively, discourage people from being involved in healthcare service co-production (Foster et al, 2016). Furthermore, they increase the healthcare professionals' commitment to empowering the patients, guiding them in a patient-centered healthcare system that conceives users as service co-producers, rather than as recipients of healthcare (Halton and Cartwright, 2018).…”
Section: Thematic Clustersmentioning
confidence: 99%
“…Any simulation, whether it is immersive, non-immersive, or real face-to-face meetings with actual humans, that puts a learner in the "patient's shoes" warrants a dedicated educational effort [131,132]. The exciting aspect of medical simulation, whether with standardized patients, manikins, immersive VR, or non-immersion desktop modeling, is that the instructor can mitigate the risks of anything 'going wrong' when learners are actively engaged in a real-world situation.…”
Section: Teaching Of Physician-patient Interactions: the Role Of Simulationmentioning
confidence: 99%