“…Recently, dedicated XR stylus devices have been announced, e.g., Logitech's VR Ink 1 , Holo-Light's Stylus XR 2 , or Wacom's VR Pen 3 . Also, the HCI community developed several input devices like the Flashpen (Romat et al, 2021), the OVR Stylus (Jackson, 2020), the DodecaPen (Wu et al, 2017), the Elastylus (Lyu et al, 2015), the SenStylus (Fiorentino and Uva, 2005), the VRSketchPen (Elsayed et al, 2020), and other not formally named devices (Viciana-Abad et al, 2010;Arora et al, 2017;Wacker et al, 2018;Chen et al, 2019;Pham and Stuerzlinger, 2019;Drey et al, 2020;Gesslein et al, 2020;Li et al, 2020;Bowers et al, 2021). XR styluses typically require additional tracking sensors, like a general-use motion capture system, finger tracking, custommade tracking systems, or haptic devices.…”