2021
DOI: 10.3389/frvir.2021.684498
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Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces

Abstract: This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in 3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically aligned virtual surfaces in Virtual, Augmented, and Mixed Reality (VR, AR, MR: XR for short). OTSS supports self-made XR styluses based on consumer-grade six-degrees-of-freedom XR controllers and commercially available styluses. The framework provides separate modules for three basic but vital features: 1) The stylus module provi… Show more

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Cited by 20 publications
(36 citation statements)
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References 66 publications
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“…Both controllers and hand tracking enable direct interactions with virtual objects. For consumer XR devices, the controller enables more accurate motion detection than integrated hand tracking [2,12,39,40,84]. In addition, the controllers' internal sensors enable higher tolerance to occlusions and faster response to motion.…”
Section: Xr Controllers and Hand Trackingmentioning
confidence: 99%
See 1 more Smart Citation
“…Both controllers and hand tracking enable direct interactions with virtual objects. For consumer XR devices, the controller enables more accurate motion detection than integrated hand tracking [2,12,39,40,84]. In addition, the controllers' internal sensors enable higher tolerance to occlusions and faster response to motion.…”
Section: Xr Controllers and Hand Trackingmentioning
confidence: 99%
“…Professional systems such as OptiTrack Motion Capture provide better accuracy and faster motion detection for hand tracking [20,30,81], but they are mostly not available in mobile XR workspaces with consumer XR hardware. Kern et al [40] showed that most XR controllers can also be used as XR styluses. While the typical controller grip (power grip) requires wrist and arm movements, holding the controller upside down in a pen-like posture (precision grip) enables fine-grained movements that are essential for accurate drawing, handwriting, and direct interactions with small keys on a virtual keyboard, resulting in fewer errors and higher performance [5,73].…”
Section: Xr Controllers and Hand Trackingmentioning
confidence: 99%
“…Prominent XR use-cases now encompass education and training, health and rehabilitation, collaboration and social VR, entertainment and recreation, and many more. For example, XR applications help people overcome bad habituates [26], recover from surgery [8], learn remotely [15], exchange interculturally [10], or even understand Artificial Intelligence [27]. Overall, the XR use-cases comprise some very different goals as well as partly unique requirements.…”
Section: Introductionmentioning
confidence: 99%
“…A virtual representation of the users hand and the tablet is presented on the large display. Kern et al [52] introduced a framework for 2D interaction in 3D including digital pen and paper on physically aligned surfaces and a study (n=10) showed that the technique resulted in low task load and high usability.…”
Section: Working With 2d Content In 3dmentioning
confidence: 99%
“…As has been seen, many proposed techniques include a touch surface [68,10,36,57], which enables fine grained sensing of writing and touch, while supporting the users fingers or stylus, and has found to perform better than mid-air techniques [68,36,81,52]. The large display space of XR enable display of more data than typical physical displays, yet the need to manipulate data over such large space efficiently without generating fatigue of the user is a challenge.…”
Section: Working With 2d Content In 3dmentioning
confidence: 99%