2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX) 2018
DOI: 10.1109/qomex.2018.8463296
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VRate: A Unity3D Asset for integrating Subjective Assessment Questionnaires in Virtual Environments

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Cited by 29 publications
(9 citation statements)
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“…Moreover, due to the lack of a common understanding and definition of the terms presence and immersion, a plenitude of different questionnaires have been developed. Recently, questionnaires that have proven their effectiveness via penand-paper assessments have also been integrated into virtual reality [33][34][35], hence reducing study duration and discomfort to the users [36]. Here, we focus on four aspects of IMEx measured from subjective assessments, including: sense of presence and perception of immersion, user quality of experience, cybersickness, and mental/affective state.…”
Section: Subjective Imex Assessmentmentioning
confidence: 99%
“…Moreover, due to the lack of a common understanding and definition of the terms presence and immersion, a plenitude of different questionnaires have been developed. Recently, questionnaires that have proven their effectiveness via penand-paper assessments have also been integrated into virtual reality [33][34][35], hence reducing study duration and discomfort to the users [36]. Here, we focus on four aspects of IMEx measured from subjective assessments, including: sense of presence and perception of immersion, user quality of experience, cybersickness, and mental/affective state.…”
Section: Subjective Imex Assessmentmentioning
confidence: 99%
“…To vote, the subject selects and saves the score using the trigger of the HTC Vive controller. As in [41], to facilitate the interaction with the rating panel, we attached a laser beam to the controller. Figure 3 illustrates the experimental environment.…”
Section: Experimental Procedures and Apparatusmentioning
confidence: 99%
“…In recent years, there has been a growing number of scientific resources similar to the Hafnia Hands. For example, Regal et al (2018) made assets available that make it easier to integrate questionnaires into VR scenes. With NavWell, Commins et al (2020) released a tool for creating and running navigation experiments.…”
Section: Vr Assets As Research Artifactsmentioning
confidence: 99%