2017
DOI: 10.5194/isprs-annals-iv-1-w1-43-2017
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Voxel- And Graph-Based Point Cloud Segmentation of 3d Scenes Using Perceptual Grouping Laws

Abstract: ABSTRACT:Segmentation is the fundamental step for recognizing and extracting objects from point clouds of 3D scene. In this paper, we present a strategy for point cloud segmentation using voxel structure and graph-based clustering with perceptual grouping laws, which allows a learning-free and completely automatic but parametric solution for segmenting 3D point cloud. To speak precisely, two segmentation methods utilizing voxel and supervoxel structures are reported and tested. The voxel-based data structure c… Show more

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Cited by 45 publications
(27 citation statements)
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“…The quantification of human perception in 3D is firstly addressed here, according to its claim. Furthermore, Xu et al [42] is another paper that reveals one of the first research efforts in this area. It presents a strategy for segmentation of two types of point clouds via voxel and super voxel structures.…”
Section: Related Workmentioning
confidence: 99%
“…The quantification of human perception in 3D is firstly addressed here, according to its claim. Furthermore, Xu et al [42] is another paper that reveals one of the first research efforts in this area. It presents a strategy for segmentation of two types of point clouds via voxel and super voxel structures.…”
Section: Related Workmentioning
confidence: 99%
“…The visit map corresponding to the node is marked as visited (line 7-10). When the node queue is not empty, take the first node of the queue and mark its category as the current category label (line [11][12][13][14]. Search the nodes near the current node (the nodes in upper and lower adjacent channels, which are connected to the current node and the first unconnected node on both sides, as shown in Figure 7).…”
Section: Category Updatementioning
confidence: 99%
“…The methods mentioned above are representative of the grid map method. Xu [11] uses a voxel and graph-based strategy to reduce point cloud density, and Jeremie [12] also reduces the number of regions by voxel. Although this kind of method can significantly reduce the running time, the accuracy of the results depends on the grid or voxel accuracy, and there are a lot of blank areas in the grid map, which waste space.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, it is really only suitable for the segmentation of basic shapes, such as cylinders. Graph-based segmentation [26,27] does not require the definition of seed points and is not limited in terms of object shape. Therefore, training is not required.…”
Section: Related Workmentioning
confidence: 99%