2019
DOI: 10.3390/app9091797
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Virtual Object Replacement Based on Real Environments: Potential Application in Augmented Reality Systems

Abstract: Augmented reality (AR) is an emerging technology that allows users to interact with simulated environments, including those emulating scenes in the real world. Most current AR technologies involve the placement of virtual objects within these scenes. However, difficulties in modeling real-world objects greatly limit the scope of the simulation, and thus the depth of the user experience. In this study, we developed a process by which to realize virtual environments that are based entirely on scenes in the real … Show more

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Cited by 2 publications
(2 citation statements)
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References 31 publications
(49 reference statements)
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“…Based on these considerations, the real environment can be added with virtual objects. The same approach is proposed by [53] adopting an RGB-D camera in conjunction with simultaneous localization and mapping (SLAM) to retrieve the user's movement trajectory and obtain information related to the real environment. The SLAM with monocular camera in AR context [54,55], where only some virtual objects are placed within a scene of the real world, removes the limitation of VR and avoids simulating every entity within the scene.…”
Section: Interaction Based On the Visual Channelmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on these considerations, the real environment can be added with virtual objects. The same approach is proposed by [53] adopting an RGB-D camera in conjunction with simultaneous localization and mapping (SLAM) to retrieve the user's movement trajectory and obtain information related to the real environment. The SLAM with monocular camera in AR context [54,55], where only some virtual objects are placed within a scene of the real world, removes the limitation of VR and avoids simulating every entity within the scene.…”
Section: Interaction Based On the Visual Channelmentioning
confidence: 99%
“…The SLAM with monocular camera in AR context [54,55], where only some virtual objects are placed within a scene of the real world, removes the limitation of VR and avoids simulating every entity within the scene. In [53], segmentation and shape fitting of objects are used to construct virtual objects to replace (within the virtual world) actual objects encountered (within the real world). Even if the authors claim that this system is suitable only for single-room venues and applicable mainly to static environments, it seems interesting for increasing the experience of visiting museums because the presence of objects can be enriched with others related to the same theme or with multimedia content.…”
Section: Interaction Based On the Visual Channelmentioning
confidence: 99%