Proceedings of the 1998 IEEE Symposium on Volume Visualization 1998
DOI: 10.1145/288126.288152
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Volume animation using the skeleton tree

Abstract: b this paper, w describe a technique to hate volumes using a volumetric skdeton. The skdeton is computed born the actual volum~b=ed on a reversible thinning procedure u~ing the distance transfom Polygons are never computed, and the entire procremains in the volume domain. The skeletal points =e connected and arranged in a 'skeletontree", which can be used for artictiation in an animation program. The ti volume object is regrown Corn the trf omed skdetti points. Since the skdeton is an intuitive mechanism for a… Show more

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Cited by 23 publications
(20 citation statements)
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“…Moreover, continuity constraints have to be met in order to avoid cracks between the tetrahedra during deformation. To circumvent this problem, the skeleton trees method [11] was proposed that uses the skeleton representation of the data to aid as bones for deformation. The same disadvantage as in the texture mapping approach is that the extraction of the skeleton representation requires considerable amount of preprocessing time which is dependent on the dataset resolution.…”
Section: Isrn Computer Graphicsmentioning
confidence: 99%
“…Moreover, continuity constraints have to be met in order to avoid cracks between the tetrahedra during deformation. To circumvent this problem, the skeleton trees method [11] was proposed that uses the skeleton representation of the data to aid as bones for deformation. The same disadvantage as in the texture mapping approach is that the extraction of the skeleton representation requires considerable amount of preprocessing time which is dependent on the dataset resolution.…”
Section: Isrn Computer Graphicsmentioning
confidence: 99%
“…An interactive tool is used to select points on both the control model and the scan data-set for manual registration. Previously [14,46] the discrete medial axis has been used to automate the placement of joints in 3D models. However, human skeletal joints such as the shoulder, do not necessarily lie on the medial axis.…”
Section: Manual Feature Locationmentioning
confidence: 99%
“…The inequality constraint is transformed to an equality constraint by augmenting the match matrix with a set of slack variables, Eq. (14).…”
Section: Model To Surface Matchingmentioning
confidence: 99%
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“…In earlier work [15], we described the animation of binary volumes using a skeleton-tree. Binary volumes are volumes with just ones and zeros.…”
Section: Volume Animation Pipelinementioning
confidence: 99%