2019
DOI: 10.1002/cae.22157
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Visuohaptic experiments: Exploring the effects of visual and haptic feedback on students’ learning of friction concepts

Abstract: In this study, we analyzed students’ reasoning and explanations of friction concepts before and after engaging in guided experimentation with visuohaptic (VH) simulations. The VH experimentation included two affordances: visual cues and haptic feedback. Specifically, we analyzed the outcomes of two treatment groups with different sequences of affordance introduction. The first treatment group started with visual cues, with haptic feedback added later, while the second treatment group started with haptic feedba… Show more

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Cited by 11 publications
(18 citation statements)
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“…However, the learning gain difference between the three treatment groups was not significant. These findings are aligned with Yuksel and colleagues' [58] study, which suggested no statistically significant learning differences between sequenced approaches. Furthermore, the present study showed no statistically significant learning differences between students who interacted with the visuohaptic simulation with only enhanced visual cues and the students who interacted with the visuohaptic simulation in a sequenced approach.…”
Section: Discussionsupporting
confidence: 85%
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“…However, the learning gain difference between the three treatment groups was not significant. These findings are aligned with Yuksel and colleagues' [58] study, which suggested no statistically significant learning differences between sequenced approaches. Furthermore, the present study showed no statistically significant learning differences between students who interacted with the visuohaptic simulation with only enhanced visual cues and the students who interacted with the visuohaptic simulation in a sequenced approach.…”
Section: Discussionsupporting
confidence: 85%
“…Visuohaptic simulation consists of a simulation engine that provides two-way feedback-it shows visual cues, such as fields or moving objects, and it also provides haptic feedback to the user via a robotic-handle that learners use to explore the environment and control it [13,23,58]. The use of visuohaptic simulations has been adopted as a form of multimodal learning environments characterized by combining and coordinating the input of two or more human modalities (i.e., eye gaze, gestures, and body movement) with the output of interface technologies [34].…”
Section: Introductionmentioning
confidence: 99%
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