“…Most of them use extradiegetic UIs. Their design choices differ from each other in (1) the means of presentation, for example using floating headup-displays [9,12,23], world-referenced UIs [14,18,24,29,[34][35][36] or UIs attached to the body [43], (2) the means of interaction, mainly by using VR-controllers [18,23,24,29,35], gamepads [2,9,14], answering orally [12] or using free-hand interaction via Leap Motion gesture-based inputs [32,34,36,43], and (3) other design choices like presenting single or multi-questions at once, answering via Likert-scales [29,[34][35][36]], text-based buttons [23] or sliders [2,9,14,18].…”