2019
DOI: 10.1007/978-3-030-14799-0_55
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Software Techniques to Reduce Cybersickness Among Users of Immersive Virtual Reality Environments

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Cited by 10 publications
(11 citation statements)
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“…The discomfort felt by users in VR varies according to the characteristics of the hardware (Freiwald, Katzakis & Steinicke, 2018), the software (Jung, Cho, Choi & Choi, 2017;Porcino, Trevisan & Clua, 2019), the type of task (Park, Choi, Kim & Kim, 2005), but also the individual (Risi & Palmisano, 2019). It is therefore important in the design of ideation tools to follow good practices to design technologies that will minimize cybersickness (Porcino et al, 2017;Choroś & Nippe, 2019) and thus maximize the number of ideas generated by users.…”
Section: Discussionmentioning
confidence: 99%
“…The discomfort felt by users in VR varies according to the characteristics of the hardware (Freiwald, Katzakis & Steinicke, 2018), the software (Jung, Cho, Choi & Choi, 2017;Porcino, Trevisan & Clua, 2019), the type of task (Park, Choi, Kim & Kim, 2005), but also the individual (Risi & Palmisano, 2019). It is therefore important in the design of ideation tools to follow good practices to design technologies that will minimize cybersickness (Porcino et al, 2017;Choroś & Nippe, 2019) and thus maximize the number of ideas generated by users.…”
Section: Discussionmentioning
confidence: 99%
“…We focused on three techniques that have been widely discussed and applied: field of view reduction, depth of field blurring, and fixed rest frames. Other methods, such as adding visual path [Luks and Liarokapis 2019], applying dot effect [Buhler et al 2018], or changing the textures of VEs [Choroś and Nippe 2019], blurring with the aid of deep learning [Nie et al 2020], have not been examined thoroughly or faced difficulties in wide adoption. Table 1 provides a brief summary of the methods that are compared in our study.…”
Section: Related Workmentioning
confidence: 99%
“…Prior studies have shown positive effects of restricting the Field of View (FOV) on lowering VR sickness [Adhanom et al 2020;Al Zayer et al 2019;Choroś and Nippe 2019;Fernandes and Feiner 2016;Lin et al 2002;Magaki and Vallance 2017]. The sense of self-motion can be decreased by restricting the display's FOV, which according to the sensory conflict theory can help avoid conflicts of senses, thereby helping to minimize sickness [Arthur 2000].…”
Section: Related Workmentioning
confidence: 99%
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