2015
DOI: 10.1177/0011392115596025
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Visualising disability and activism in Second Life

Abstract: Drawing on an ethnographic study of identity and disability in the 3D environment of Second Life (SL), this article documents the authors' discussions with many regular users (known as 'residents') of SL who identify as having a disability or impairment in their 'actual' (off-screen) lives. Since SL offers the possibility of anonymity, regular users with a physical impairment may decide when and where to disclose or highlight their disability or whether to do so at all, when they are in world. Many also use th… Show more

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Cited by 7 publications
(2 citation statements)
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“…The collective organisation of disabled people is well documented within Disability Studies (Beckett, 2006; Bloustien and Wood, 2016; Sépulchre, 2018) and grey literature (Angelova-Mladenova, 2019). Claims are made to assert that disability resides as the unnecessary restrictions imposed upon people with impairments, health conditions and diagnostic labels.…”
Section: Understanding Disability (Youth) Activismmentioning
confidence: 99%
“…The collective organisation of disabled people is well documented within Disability Studies (Beckett, 2006; Bloustien and Wood, 2016; Sépulchre, 2018) and grey literature (Angelova-Mladenova, 2019). Claims are made to assert that disability resides as the unnecessary restrictions imposed upon people with impairments, health conditions and diagnostic labels.…”
Section: Understanding Disability (Youth) Activismmentioning
confidence: 99%
“…Users of popular VEs such as Second Life (SL) are increasingly creating avatars that convey less desirable, but no less integral, self-concepts ( Stewart et al, 2010 ). For example, Bloustien and Wood (2013 , 2016) recent work identified a growing segment of SL users creating avatars that exhibit their physical disabilities (i.e., avatars representing the disabled self-concept). Where creating an avatar representing the disabled self can be beneficial to the user by fostering self-worth (see Dunn and Burcaw, 2013 for a review of disability identity), the implications of creating an avatar rooted in undesirable, mental health-related self-concepts (e.g., anxiety) remain ambiguous.…”
Section: Introductionmentioning
confidence: 99%