2019
DOI: 10.1108/lht-05-2018-0071
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Visualising and revitalising traditional Chinese martial arts

Abstract: Purpose The purpose of this paper is to examine how the emergent 3D interactive media technologies are used as a viable tool for enhancing visitors’ overall experiences at an exhibition entitled, 300 Years of Hakka Kungfu – Digital Vision of Its Legacy and Future (Hakka Kungfu Exhibition) – presented and co-organized by the Intangible Cultural Heritage Office of Hong Kong, International Guoshu Association and the School of Creative Media, City University of Hong Kong. Design/methodology/approach A questionna… Show more

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Cited by 45 publications
(37 citation statements)
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“…For the rational organization of intangible cultural heritage information resources, first of all, it is necessary to clarify various data types in the field of intangible cultural heritage. As shown in Figure 2, the data in the field of intangible cultural heritage can be divided into three categories: unstructured data, semistructured data, and structured data according to the degree of data structure and ordering [17]. Intangible cultural heritage information resources are mainly based on unstructured and semistructured data.…”
Section: Difficulties In Applying Intangible Cultural Heritagementioning
confidence: 99%
“…For the rational organization of intangible cultural heritage information resources, first of all, it is necessary to clarify various data types in the field of intangible cultural heritage. As shown in Figure 2, the data in the field of intangible cultural heritage can be divided into three categories: unstructured data, semistructured data, and structured data according to the degree of data structure and ordering [17]. Intangible cultural heritage information resources are mainly based on unstructured and semistructured data.…”
Section: Difficulties In Applying Intangible Cultural Heritagementioning
confidence: 99%
“…Technologies of motion data capture have been prominently used to visualize, analyze and synthesize choreographic knowledge, especially for dance-related ICH [10,55,104,134]. Among various approaches, feature-based motion extraction and auto-annotation prove efective in combination with the established notation systems, e.g., Labanotation [75] and Benesh [18], that provide standard rules and vocabularies to describe the movement.…”
Section: Encoding Motion In the Contextmentioning
confidence: 99%
“…Edutainment, the combination of entertainment and education, has also gained interest in the heritage sector. An enjoyable experience is signiicant because it engages the audience emotionally, intellectually, physically, and socially, thus generating long-lasting impressions for cultural transmission [104].…”
Section: Edutainment In "Live Transmission"mentioning
confidence: 99%
“…Firstly, there are limited cases available in the region for this research, and the research result cannot be readily generalized, and the data and evidence may be more biased than other case studies. Therefore, the authors plan to extend the present study to other information organizations, such as museums (Lo et al, 2019). Another limitation is that only the managers of the VR services were interviewed, and they can only represent the view of service providers.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…The provision of different combinations of sensory information to the sensemaking mechanisms of users' brains creates distinct perceptions and responses towards a perceived reality. Even if the reality is unrealistic, proper sensory information can provide users with an immersive and realistic experience (Lo et al, 2019;Schroeder, 1995).…”
Section: Introductionmentioning
confidence: 99%