2019
DOI: 10.1145/3313902
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Visual Stabilization of Balance in Virtual Reality Using the HTC Vive

Abstract: Vision in real environments stabilizes balance compared to an eyes-closed condition. For virtual reality to be safe and fully effective in applications such as physical rehabilitation, vision in virtual reality should stabilize balance as much as vision in the real world. Older virtual reality technology was previously found to stabilize balance but by less than half as much as real-world vision. Recent advancements in display technology might allow for vision in virtual reality to be as stabilizing as vision … Show more

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Cited by 10 publications
(4 citation statements)
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References 31 publications
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“…The results of the GEE analysis were consistent with previous studies showing that the impact of changing stance width was larger than that of changing visual conditions [26,33]. As the base of support decreases, the role of somatosensory input increases, especially when the visual system is not effective for postural control [24,30]. This was reflected by a significant interaction effect between tandem and one-leg standing tasks and VrS and BS conditions based on the GEE analysis.…”
Section: Discussionsupporting
confidence: 88%
See 1 more Smart Citation
“…The results of the GEE analysis were consistent with previous studies showing that the impact of changing stance width was larger than that of changing visual conditions [26,33]. As the base of support decreases, the role of somatosensory input increases, especially when the visual system is not effective for postural control [24,30]. This was reflected by a significant interaction effect between tandem and one-leg standing tasks and VrS and BS conditions based on the GEE analysis.…”
Section: Discussionsupporting
confidence: 88%
“…A reduced RQ is considered to reflect a low visual dependence for postural stabilization [25]. One study documented a reduced RQ with viewing a virtual environment through the HTC VIVE than did the real environment [30]. This supports the notion that immersion in VR may decrease the visual dependency of postural control, and that adaptation to visual-vestibular conflict increases the contribution of vestibular and somatosensory inputs to postural control by ignoring the conflicting delayed visual input in the VE [31].…”
Section: Introductionmentioning
confidence: 83%
“…To help occupants avoid physical injuries induced by nonstructural components, a virtual earthquake safety drill based on the above constructed earthquake scene (see Figure 12) is performed. In this drill, HTC Vive [41] is employed to enable the trainee experiences such scene, because it can use a widely used API, OpenVR [42], to easily connect to Unity. By using HTC Vive, the framework of the virtual drill is implemented, as shown in Figure 15.…”
Section: Virtual Earthquake Safety Drillmentioning
confidence: 99%
“…The authors also suggest a clinical application of these perturbations as their findings demonstrate that motor control strategies can be challenged by optic flow perturbations without physically perturbing the subject ( Heidner et al, 2020 ). Yet, past investigations provided rational that balance control in VR is per se compromised with respect to the real environment ( Horlings et al, 2009 ; Kelly et al, 2019 ). Therefore, one could argue that postural instability induced by moving room paradigms is not solely due to the optic flow perturbations, but also a consequence of the VR itself.…”
Section: Discussionmentioning
confidence: 99%