2021
DOI: 10.25082/amler.2021.02.010
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Visual programming for the greation of digital shadow play performance using mobile devices in times of Covid-19

Abstract: The design of a guided research project using an educational scenario based on a visual programming environment using smart mobile devices (smartphone, tablet) aimed at creating a digital shadow play performance. It was implemented in a classroom environment as part of the festive activities of the 4th Primary School of Nea Ionia Volos “Panagiotis Katsirelos” to celebrate the 200 years since the Greek Revolution. Moreover, the digital work that emerged was presented at the 10th Digital Creation Festival (Volos… Show more

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Cited by 15 publications
(11 citation statements)
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“…The term gamification involves the insertion of elements related to the creation of games in environments that are not games (Deterding et al, 2011;Skaraki, 2021), such as objectives, rules, point reward system, elements of entertainment, feedback, offers, avatars, missions etc. (Kapaniaris & Zampetoglou, 2021;Toth & Tovolgyi, 2016). Prensky (2001) asserts that gamebased learning develops skills while at the same time incentivizing and entertaining learners (Papadakis et al, 2020).…”
Section: Learning Through Gamificationmentioning
confidence: 99%
“…The term gamification involves the insertion of elements related to the creation of games in environments that are not games (Deterding et al, 2011;Skaraki, 2021), such as objectives, rules, point reward system, elements of entertainment, feedback, offers, avatars, missions etc. (Kapaniaris & Zampetoglou, 2021;Toth & Tovolgyi, 2016). Prensky (2001) asserts that gamebased learning develops skills while at the same time incentivizing and entertaining learners (Papadakis et al, 2020).…”
Section: Learning Through Gamificationmentioning
confidence: 99%
“…Nevertheless, educators/teachers need to understand that more sophisticated technological developments are an excellent means of achieving educational goals (Dahal et al, 2022;Talizaro, 2018). In other words, the development of technology must be seen by teachers as an opportunity to carry out learning during a pandemic to improve their ability to utilize technology (Kapaniaris & Zampetoglou, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…For today, the XXI century, Peruvian school education has not made significant contributions to increasing the motivation of schoolchildren (United Nations Educational (UNESCO), 2022) since the state very rarely takes advantage of the potential of emerging technologies (Kapaniaris & Zampetoglou, 2021), although the pandemic accelerated the process of adaptation to the use of these technologies, it is still necessary to delve into the subject and leave behind education based on books, writings, and dictations, which is a form not very convincing for some students (Cabanillas-Carbonell et al, 2020) since it is estimated that more than half of students in a classroom do not pay attention to classes because they are topics that do not attract their attention or that they find very boring the repetitive, and that is that teachers usually use inferior didactic strategies (Javier Murilloa et al, 2016).…”
Section: Introductionmentioning
confidence: 99%