Latar belakang masalah dalam penelitian ini adalah rendahnya hasil belajar siswa kelas VI pada pembelajaran Matematika materi konsep lingkaran. Faktor-faktor yang menyebabkan hasil belajar Matematika masih rendah salah satunya adalah masih kurangnya penggunaan bahan ajar yang menarik dan menunjang proses pembelajaran. Tujuan penelitian ini adalah menganalisis efektivitas bahan ajar Matematika e-modul interaktif berbasis android untuk meningkatkan pemahaman konsep lingkaran kelas VI Sekolah Dasar di Kabupaten Demak. Teknik pengumpulan data yang digunakan adalah observasi, angket dan tes tetulis. Instrumen penelitian berupa tes. Sampel penelitian ini dilakukan dengan purpose sampling. Analisis data meliputi deskripsi data, uji prasyarat analisis, dan uji hipotesis dengan menggunakan uji t. Hasil penelitian adalah bahan ajar Matematika e-modul interaktif berbasis android cukup efektif untuk meningkatkan pemahaman konsep lingkaran kelas VI tentang konsep lingkaran dengan nilai t-hitung 30,926 sedangkan t-tabel sebesar 1,9765 maka t-hitung > t-tabel atau 30.926 > 1,9765.
Penelitian ini bertujuan untuk mendeskripsikan penerapan model open ended problems terhadap peningkatan kemampuan berpikir kreatif siswa kelas IV SD 1 Golantepus. Jenis penelitian merupakan penelitian tindakan kelas dengan subjek penelitian 25 siswa kelas IV. Teknik pengumpulan data dilakukan dengan teknik tes dan non tes. Analisis data yang digunakan merupakan analisis kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa kemampuan berpikir kreatif siswa mengalami peningkatan. Pada siklus I diperoleh presentase 74,1% dengan kriteria cukup kreatif, dan meningkat di siklus II presentase 85,92% dengan kriteria kreatif. Berdasarkan hasil penelitian, dapat disimpulkan bahwa penerapan model open ended problems berbantuan compact disk (CD) pembelajaran dapat meningkatkan kemampuan berpikir kreatif siswa kelas IV SD 1 Golantepus.
There are no teaching materials used by teachers that can foster moral values in students, so it is necessary to have learning materials that introduce the culture or local wisdom of each region. The purpose of this study was to determine feasibility of thematic teaching materials for elementary school class VI theme 1 based on local wisdom. This research method referred to the theory of Borg and Gall, using seven steps or research implementation, namely potentials and problems, research planning, developing initial product, field testing, revision, validation, and final improvement. The data collection techniques used were observation, interview, and questionnaire techniques. The analysis used in this research is quantitative and qualitative analysis including learning observation and validation of teaching material products. Sources of data in this study were grade VI students and teachers. From the material expert validation process obtained an average result of 3,41 with percentage of 85% and very good category. The validation from linguists obtained 90% result with an average 3,6 and very good category. For the result of teacher responses obtained an average result of 3,85 total score 3466 with very good category. For the result of the response students, the average result was 3,94 and the total score was 568 in the very good category. Based on the result of the validation and reinforced by the result of the responses of student and teachers, the thematic teaching materials based on local wisdom of Rembang were declared suitable for use in the learning process.
Pengembangan Media Scrap Book Tema 4 Berbagai Pekerjaan Subtema 3 Pekerjaan Orang Tuaku Pada Kelas IV Sekolah Dasar. Tujuan Penelitian ini untuk mengetahui kevalidan dan kepraktisan dari pengembangan media Scrap Book pada materi tema 4 berbagai pekerjaan subtema 3 pekerjaan orang tuaku kelas IV Sekolah Dasar. Jenis penelitian yang digunakan yaitu Research and Development. Model penelitian yang di gunakan Borg and Gall.Pada tahap pertama hasil rata-rata validasi media 78,33% dan rata-rata validasi materi 61,66%. Tahap kedua hasil hasil rata-rata validasi media 81,66% dan rata-rata validasi materi 88,33% dan hasil respon siswa terhadap media Scrap Book di peroleh rata-rata 94,45%. Dapat disimpulkan bahwa media Scrap Book pada materi tema 4 berbagai pekerjaan subtema 3 pekerjaan orang tuaku valid dan praktis sehingga layak digunakan sebagai media pembelajaran.
This research aims to describe and the test of effectiveness of android-based integer learning through Smart Apps Creator (SAC) to improve the critical thinking skills at elementary school students. The method research is research and development. The development procedure is adapted from Borg & Gall using ten stages starting from research and information collecting, planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, operasional product revision, operational field testing, final product revision, dissemination and implementation. Product validation is performed by material, media, and practitioner validators. Research data is obtained from questionnaires, test, observations, and documentation of five elementary schools in Kudus. Analysis of research data uses T-test to determine effectiveness. The results were matched between classes treated using android-based media and SAC with comparison classes that were not treated using android-based media with SAC. The result of T-test in control and experiment class=4,457 trought the degrees significant 0,000<α=0.05. The study results of the experiment group were higher than the control group. Therefore, android-based integer learning with smartapps creator is effective for improving the critical thinking skills of elementary school students.
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