2018 IEEE International Conference on Robotics and Automation (ICRA) 2018
DOI: 10.1109/icra.2018.8460692
|View full text |Cite
|
Sign up to set email alerts
|

Visual-Inertial Navigation Algorithm Development Using Photorealistic Camera Simulation in the Loop

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
32
0
1

Year Published

2018
2018
2023
2023

Publication Types

Select...
4
3
2

Relationship

3
6

Authors

Journals

citations
Cited by 36 publications
(33 citation statements)
references
References 16 publications
0
32
0
1
Order By: Relevance
“…A recent work FlightGoggles [57], creates virtual reality environments for drones using the images streamed from the Unity3D game engine. However, for maximum realism, FlightGoggles requires a fully functioning drone that must fly during tests, with its sensory data being streamed in from the game engine.…”
Section: Related Workmentioning
confidence: 99%
“…A recent work FlightGoggles [57], creates virtual reality environments for drones using the images streamed from the Unity3D game engine. However, for maximum realism, FlightGoggles requires a fully functioning drone that must fly during tests, with its sensory data being streamed in from the game engine.…”
Section: Related Workmentioning
confidence: 99%
“…Particularly in GPS-denied environments, cameras may be essential for effective state estimation. Visual inertial odometry (VIO) algorithms combine camera images with preintegrated IMU measurements to estimate the vehicle state [21], [24]. While these algorithms are often critical for safe navigation, it is challenging to verify their performance in varying conditions.…”
Section: A Aircraft-in-the-loop High-speed Flight Using Visual Inertmentioning
confidence: 99%
“…To successfully complete the entire track, the quadcopter had to pass all gates in order. Points were deducted for missed gates, leading to the following performance metric score = 10 · gates − time (21) where gates is the number of gates passed in order and time is the time taken in seconds to reach the final gate. If the final gate was not reached within the race time limit or the quadcopter collided with an environment object, a score of zero was recorded.…”
Section: Alphapilot Challengementioning
confidence: 99%
“…Este teste consiste em fazer um drone passar por uma sequência de janelas que define o trajeto da corrida. O simulador utilizado foi o FlightGoggles, apresentado em Sayre-McCord et al (2018), desenvolvido por pesquisadores do MIT (Massachusetts Institute of Technology). O presente trabalho consiste na união de diversas técnicas, algumas já bem conhecidas naárea de robótica móvel, para a obtenção de uma solução para o desafio.…”
Section: Introductionunclassified