2017
DOI: 10.1016/j.optom.2016.07.002
|View full text |Cite
|
Sign up to set email alerts
|

Visual fatigue while watching 3D stimuli from different positions

Abstract: PurposeWhen observers focus their stereoscopic visual system for a long time (e.g., watching a 3D movie) they may experience visual discomfort or asthenopia. We tested two types of models for predicting visual fatigue in a task in which subjects were instructed to discriminate between 3D characters. One model was based on viewing distance (focal distance, vergence distance) and another in visual direction (oculomotor imbalance).MethodA 3D test was designed to assess binocular visual fatigue while looking at 3D… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
13
0

Year Published

2017
2017
2023
2023

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 18 publications
(13 citation statements)
references
References 12 publications
0
13
0
Order By: Relevance
“…When the screen was smaller, users would spend time on searching which would induce more severe symptoms . Secondly, smartphones' FOV in our experiments just 19.4°, which was less than 24° that might significantly induce visual fatigue . Except that the distance also would influence the result.…”
Section: Resultsmentioning
confidence: 81%
“…When the screen was smaller, users would spend time on searching which would induce more severe symptoms . Secondly, smartphones' FOV in our experiments just 19.4°, which was less than 24° that might significantly induce visual fatigue . Except that the distance also would influence the result.…”
Section: Resultsmentioning
confidence: 81%
“…It was indicated that a technological product that causes visual fatigue in people would generate negative psychological reaction to it, which in turn decreases their usage intention. In VR-related research, some researchers explored the visual fatigues caused by VR, such as the effects of visual fatigues from using headset display, and how much the viewing directions and distances with 3D affect visual fatigues [29]. It was indicated that visual fatigues negatively affect users' psychological reaction.…”
Section: Visual Fatiguementioning
confidence: 99%
“…9 In Aznarcasanova et al, the authors proposed a mixed model based on the visual angle (related to viewing distance) and oculomotor imbalance (related to visual direction), which could help to predict the distribution of seats in the cinema room ranging from visual comfort to discomfort. 10 Kim et al examined how the rate of change in the vergenceaccommodation conflict affects viewer discomfort, and the results showed that greater discomfort was experienced when stimulus distance changed rapidly, particularly in 3D viewing when the vergence stimulus changed but the accommodative stimulus did not. 11 Wang et al studied the single effect of disparity based on electroencephalograph (EEG) analysis and verified the relationships between EEG indicators and disparity.…”
Section: Introductionmentioning
confidence: 99%