2018
DOI: 10.1002/jsid.750
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Subjective and objective evaluation of visual fatigue caused by continuous and discontinuous use of HMDs

Abstract: During continuous use of displays, a short rest can relax users' eyes and relieve visual fatigue. As one of the most important devices of virtual reality, headmounted displays (HMDs) can create an immersive 3D virtual world. When users have a short rest during the using of HMDs, they will experience a transition from virtual world to real world. In order to investigate how this change affects users' eye condition, we designed a 2 × 2 experiment to explore the effects of short rest during continuous using of HM… Show more

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Cited by 18 publications
(12 citation statements)
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References 40 publications
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“…This short-term effect indicates that the 5-min massage is an effective and easy method for improving vision. Eye fatigue associated with visual display terminals (including head-mounted displays) is currently a major issue that is being studied from various viewpoints, (27,28) and the present findings indicate that a simple intervention allows the transient recovery of eye fatigue.…”
Section: Chronic Effectsmentioning
confidence: 55%
“…This short-term effect indicates that the 5-min massage is an effective and easy method for improving vision. Eye fatigue associated with visual display terminals (including head-mounted displays) is currently a major issue that is being studied from various viewpoints, (27,28) and the present findings indicate that a simple intervention allows the transient recovery of eye fatigue.…”
Section: Chronic Effectsmentioning
confidence: 55%
“…Visual fatigue appears to be time-related: the more prolonged the VR exposure, the higher the visual fatigue. Guo et al (2019b) find that symptoms are increasingly severe and that the severity increases faster during the first 20 min. Guo et al (2020) tested exposures of almost eight hours to VR and reported increasingly impacted accommodative response and pupil size.…”
Section: Visual Fatigue Occurrencementioning
confidence: 77%
“…This sensorimotor conflict mainly explains visual fatigue with HMDs (Fuchs 2017). A new generation of HMDs still causes visual fatigue (Souchet et al 2018(Souchet et al , 2019(Souchet et al , 2021aHirota et al 2019;Wang et al 2019;Yoon et al 2020) and visual discomfort (Cho et al 2017;Guo et al 2017Guo et al , 2019bSouchet et al 2018;Bracq et al 2019). A lack of contributions to document that effect (beyond merely knowing that it still exists for HMDs) has been pointed out (Szpak et al 2019).…”
Section: Visual Fatigue Occurrencementioning
confidence: 99%
“…A study of VR devices found that despite advances in technology, head-mounted displays and helmet-mounted display systems create visual discomfort after extended usage [26]. To determine if periods of rest could help visual fatigue during head-mounted display VR experiences, Guo et al found that short rest during continuous use of the head-mounted display induced more severe symptoms of subjective visual discomfort, but reduced objective visual fatigue [27]. Future research should continue to examine this issue of fatigue and ways that technology can reduce it.…”
Section: Discussionmentioning
confidence: 99%