2022
DOI: 10.1111/desc.13268
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Visual context processing and its development in gamers and non‐gamers

Abstract: Visual context processing was investigated in both action video game players and nonplayers using the Ebbinghaus illusion task (N = 312, 39.4% female) in a cross‐sectional study design. When presented in context, players showed markedly poorer target size discrimination accuracy compared with nonplayers in the 6‐, 7‐, 8‐, and 9‐years old age groups, but this difference was reduced in 10‐years old group and diminished in adults. When presented in isolation (no‐context), the two groups displayed similar performa… Show more

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Cited by 2 publications
(1 citation statement)
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References 54 publications
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“…The present article lends support for the law of perceptual relativity (Marks, 1980;Wundt, 1894), which has been well documented in a variety of contexts such as face perception (Russell & Fehr, 1987), food evaluation (Zellner et al, 2002), and video games (Kütük et al, 2023). Our studies showed that it applies to the context of online shopping as well.…”
Section: Theoretical Implicationssupporting
confidence: 81%
“…The present article lends support for the law of perceptual relativity (Marks, 1980;Wundt, 1894), which has been well documented in a variety of contexts such as face perception (Russell & Fehr, 1987), food evaluation (Zellner et al, 2002), and video games (Kütük et al, 2023). Our studies showed that it applies to the context of online shopping as well.…”
Section: Theoretical Implicationssupporting
confidence: 81%