2014 International Conference on Teaching and Learning in Computing and Engineering 2014
DOI: 10.1109/latice.2014.18
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Virtual World for Collaborative Learning: A Review

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Cited by 12 publications
(9 citation statements)
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References 25 publications
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“…As stated in the review done by Rahman et al, most of the studies produced positive results that can enhance the virtual world's reputation as an effective learning platform today [31]. The findings of this study also provide some positive implications for the teaching and learning of Chinese characters in Year-1 classroom.…”
Section: Discussionsupporting
confidence: 56%
“…As stated in the review done by Rahman et al, most of the studies produced positive results that can enhance the virtual world's reputation as an effective learning platform today [31]. The findings of this study also provide some positive implications for the teaching and learning of Chinese characters in Year-1 classroom.…”
Section: Discussionsupporting
confidence: 56%
“…In this paper, we present the development of a prototype mobile phone application that can help the user to learn the Noongar names of wildflowers in a fun and easy way; a step forward to teaching and learning the Noongar language in the broader community. Rather than presenting a glossary and quizzes, or a translation service for learning language (Estaff 2017); technologies such as augmented reality (AR), virtual learning environment (VLE), and mobile learning can offer a better environment in which learning activities can occur anytime and anywhere, and can benefit both learners and educators (Rahman, Yahaya, and Halim 2014;Kiat et al 2016). These technologies are now being used in formal learning from primary school to university level (Akçayır and Akçayır 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Given the teaching and learning activities at all levels of study, many educational institutions have turned to virtual worlds with unique capabilities that have an increasingly important role in e-learning systems of the future instead of 2D online learning applications. 10,11 Although there are many virtual worlds and virtual platforms, tools such as OpenSim Sloodle need advanced computer science such as compilation from source code. 12,13 However, Second Life (SL), which is a 3D virtual world with millions of users, 14 is more useful and popular than other virtual worlds in terms of online teaching and learning because of its easy use and rich communication tools, and it also supports virtual collaboration and 3D content creation.…”
Section: Introductionmentioning
confidence: 99%