2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments (ANIVAE) 2018
DOI: 10.1109/anivae.2018.8587270
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Virtual Stage: Interactive Puppeteering in Mixed Reality

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Cited by 6 publications
(2 citation statements)
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“…One approach to closing the loop may be to use acted conversations (e.g., Beechey et al 2019 , 2020 ) in combination with virtual interactive animated characters in the virtual reality lab. This could be done via embodied conversational agents ( Llorach et al 2019 ), which are animated characters in the virtual reality that are controlled by a virtual conversational agent (e.g., Llorach & Blat 2017 ) or an actor (interactive puppeteering, e.g., Husinsky & Bruckner 2018 ). Another potential way to close the loop is to combine virtual-reality glasses with an omnidirectional treadmill, which may increase the interactivity and involvement of the subject while they perform hearing-related tasks.…”
Section: General Discussion and Conclusionmentioning
confidence: 99%
“…One approach to closing the loop may be to use acted conversations (e.g., Beechey et al 2019 , 2020 ) in combination with virtual interactive animated characters in the virtual reality lab. This could be done via embodied conversational agents ( Llorach et al 2019 ), which are animated characters in the virtual reality that are controlled by a virtual conversational agent (e.g., Llorach & Blat 2017 ) or an actor (interactive puppeteering, e.g., Husinsky & Bruckner 2018 ). Another potential way to close the loop is to combine virtual-reality glasses with an omnidirectional treadmill, which may increase the interactivity and involvement of the subject while they perform hearing-related tasks.…”
Section: General Discussion and Conclusionmentioning
confidence: 99%
“…Which in context of a CMRE, as Dow et al point out, also means that the design tools for the wizard interface should preferably be integrated directly into the design environment [15]. More recent developments and discourse offer helpful insights into applying these techniques in prototyping and presenting MR experiences [7,20]. For example, Lee combines bodystorming and WoZ techniques in MR environments through a method called Embodied Design Improvisation to "reveal and evaluate appropriate interactions for designers" [29:8].…”
Section: Embodied Design Methods In Hcimentioning
confidence: 99%