Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction 2022
DOI: 10.1145/3490149.3501316
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Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual reality.

Abstract: Collaborative Mixed Reality Environments (CMREs) enable designing Performative Mixed Reality Experiences (PMREs) to engage participants' physical bodies, mixed reality environments, and technologies utilized. However, the physical body is rarely purposefully incorporated throughout such design processes, leaving designers seated behind their desks, relying on their previous know-how and assumptions. In contrast, embodied design techniques from HCI and performing arts afford direct corporeal feedback to verify … Show more

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Cited by 10 publications
(2 citation statements)
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“…XR technologies are less unobtrusive to potentially fragile material set ups, they are easy to adapt to new information or curatorial circumstances, their inclusiveness in terms of multiple language access and reader-friendly text-size adjustments, and their use of well-established information languages within museum spaces make them an attractive option for museum curators, commercial enterprises, and activists alike. Joris Weijdom (2022) describes XR as a hypermedium which can, much like theatre, incorporate any other medium. Thus, XR offers an experimental range to critical museology which is unparalleledor at least, it could be.…”
Section: Introductionmentioning
confidence: 99%
“…XR technologies are less unobtrusive to potentially fragile material set ups, they are easy to adapt to new information or curatorial circumstances, their inclusiveness in terms of multiple language access and reader-friendly text-size adjustments, and their use of well-established information languages within museum spaces make them an attractive option for museum curators, commercial enterprises, and activists alike. Joris Weijdom (2022) describes XR as a hypermedium which can, much like theatre, incorporate any other medium. Thus, XR offers an experimental range to critical museology which is unparalleledor at least, it could be.…”
Section: Introductionmentioning
confidence: 99%
“…Some advancements in different areas, i.e., computer vision, computer graphics, user interaction, wearable computing, mobile computing, information visualization, and the design of displays and sensors [22]- [24] have driven the evolution of Augmented Reality and the creation of the Mixed Reality concept. Paradoxically, besides the fact that the term is widely used, as [25] states, "we are still far from a shared understanding of what MR constitutes".…”
Section: Introductionmentioning
confidence: 99%