2014
DOI: 10.2196/games.2933
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Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial

Abstract: BackgroundThe methods used for the motor rehabilitation of patients with neurological disorders include a number of different rehabilitation exercises. For patients who have been diagnosed with multiple sclerosis (MS), the performance of motor rehabilitation exercises is essential. Nevertheless, this rehabilitation may be tedious, negatively influencing patients’ motivation and adherence to treatment.ObjectiveWe present RemoviEM, a system based on Kinect that uses virtual reality (VR) and natural user interfac… Show more

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Cited by 117 publications
(135 citation statements)
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“…Although five of the 18 included studies were RCT’s [2, 3, 21, 32, 33], only one study was single blinded [21]. No studies were double blinded.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Although five of the 18 included studies were RCT’s [2, 3, 21, 32, 33], only one study was single blinded [21]. No studies were double blinded.…”
Section: Resultsmentioning
confidence: 99%
“…Lozano-Quilis et al only reported a significant improvement on the BBS in the experimental group [21]. One study reported a significant improvement on both subscales of the Tinetti Performance Oriented Mobility Assessment, i.e.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The use of Kinect sensor has the advantages of portability and low cost which could lead to a home-based rehabilitation solution [4,6,7]. However, the lack of accuracy of joint kinematic estimation is one of the main obstacles for the use of this sensor in a clinical setting.…”
Section: Discussionmentioning
confidence: 99%
“…These facts led to the establishment of a new research field known as home based rehabilitation, as a complementary tool for therapeutic sessions. Furthermore, a new rehabilitation approach, known as exergames [3,4,5,6,7,8,9,10,11,12,13,14,15], has been proposed to help motivate patients while performing their rehabilitation tasks at home. This new concept incorporates games into the rehabilitation process, to add a motivational and challenging aspect to these programs.…”
Section: Introductionmentioning
confidence: 99%