2017
DOI: 10.1186/s12984-017-0270-x
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Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy

Abstract: BackgroundClient-centred task-oriented training is important in neurological rehabilitation but is time consuming and costly in clinical practice. The use of technology, especially motion capture systems (MCS) which are low cost and easy to apply in clinical practice, may be used to support this kind of training, but knowledge and evidence of their use for training is scarce. The present review aims to investigate 1) which motion capture systems are used as training devices in neurological rehabilitation, 2) h… Show more

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Cited by 104 publications
(85 citation statements)
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“…The participants wanted to play against other people, sort of like a competition. It has already been proven that a multiplayer feature motivates people more (43). Furthermore, in other research it is also suggested to combine a virtual environment with auditory and visual cues to increase exercise intensity and consequently promote tness in older adults (42).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The participants wanted to play against other people, sort of like a competition. It has already been proven that a multiplayer feature motivates people more (43). Furthermore, in other research it is also suggested to combine a virtual environment with auditory and visual cues to increase exercise intensity and consequently promote tness in older adults (42).…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, in other research it is also suggested to combine a virtual environment with auditory and visual cues to increase exercise intensity and consequently promote tness in older adults (42). Although these are good suggestions and they will be considered when developing the i-ACT further with the focus towards aged persons, the rst focus of i-ACT is still to work as client-centred as possible, as this will also positively in uence the motivation of users (43). Therefore a good combination of working as clientcentred as possible, but with more game-like features and implementation of auditory cues, should be taken into account during the following steps in the development of i-ACT for use in aged care.…”
Section: Discussionmentioning
confidence: 99%
“…CG received a speci c UL intervention by two physical therapists based on conventional motor rehabilitation therapy (60 minutes) based on shoulder, elbow, wrist, and nger mobilization, strengthening of UL extensor muscles and stretching exercises for UL exor muscles [7,8], and with functional task practice trying to imitate the movements of the serious games designed for the experimental group (i.e. reaching movements, dexterity, grasping and pincer grasp movements using objects of daily living, such as coins, keys, balls, cups, plates) [10,11].…”
Section: Interventionmentioning
confidence: 99%
“…Motion capture systems and eye tracking technology have been extensively applied to the evaluation of body motion and eye movement in various fields such as health care, manufacturing, marketing, sports, and entertainment [4][5][6] . In healthcare, motion capture systems have primarily been used to observe patients, but recently, they have also been used to evaluate medical procedures performed by healthcare providers [7][8][9][10] .…”
Section: Introductionmentioning
confidence: 99%