2023
DOI: 10.1109/mcg.2023.3248400
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Virtual Reality Training for Post-Earthquake Rescue Operators

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Cited by 5 publications
(2 citation statements)
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“…A broader view is taken by Caballero et al in [18], where various disaster situations rather than only earthquakes are addressed; an American Sign Language scenario is implemented in desktop VR to reduce disaster risk for people with hearing loss. The same broad spectrum of disaster situations is addressed by Carrozzino et al in [24], where the VR application developed recreates a range of operation conditions (day/night, presence of people, dangerous locations, etc.) in four different settings to train personnel to properly respond to them.…”
Section: Literature Reviewmentioning
confidence: 90%
See 1 more Smart Citation
“…A broader view is taken by Caballero et al in [18], where various disaster situations rather than only earthquakes are addressed; an American Sign Language scenario is implemented in desktop VR to reduce disaster risk for people with hearing loss. The same broad spectrum of disaster situations is addressed by Carrozzino et al in [24], where the VR application developed recreates a range of operation conditions (day/night, presence of people, dangerous locations, etc.) in four different settings to train personnel to properly respond to them.…”
Section: Literature Reviewmentioning
confidence: 90%
“…The later choice is made in VRQuake, however, and the Unity 3D game engine is employed as a consequence, because the level of realism offered by computer graphics is deemed adequate for an educational application that does not aim for a fully realistic experience. The development of artistic/cultural experience virtual environments where realism is required at the highest level are indeed feasible through current modeling, animation, simulation and rendering tools, such as the Unreal engine and 4-D cinema, yet at a prohibitive computational cost, as verified in [24], among others.…”
Section: Limitationsmentioning
confidence: 99%